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Browse the manual or download the original PDFFull manual text available to read Open text
When we last left off, our four friendly Quarriors were happily gaining
Glory in the eyes of the Empress Quiana, exploring the Wilds, and capturing
Quarry. What an enviable life!
But what are these dark shadows creeping into the Wilds? Why can I not go
hunting for Quarry without having to spend hours cleaning this otherworldly
ichor off my finest Quarrying boots?
All of these questions will be (somewhat) answered in...wait for it...
Quarriors: Rise of the Demons!
(Hope you enjoyed that fancy lettering, it was very expensive.)
GAME COMPONENTS
20 QUARRY DICE
x10
CORRUPTED QUIDDITY DIE
TRIPLE BURSTS!
THEY WERE ON SALE!
x5
DEMON DIE
WE TOTALLY
SUMMONED A DEMON!
(Probably not a good idea.)
x5
CORRUPTED SPELL DIE
CORRUPTED HIGH-FIVE!
19 POWER CARDS
DEMON CARDS
OOO SCARY DEMON GUY!
CORRUPTED SPELL CARDS
COME ON REACH FOR IT!
CORRUPTED QUIDDITY CARD
BETTER WASH
YOUR HANDS AFTER!
1 RULEBOOK: YOU'RE CURRENTLY
READING IT, DUH!
---
WHAT'S NEW!?
In this Quarriors Expansion, you will find new "Corrupted" versions of the 10
creatures in the original Quarriors game, as well as the all-new Demonic
Overlord class of Creature, the Corruption Spell, and a
new Basic die (Corrupted Quiddity)!
There are a couple things you should probably
know before you try playing with the expansion:
SETUP
Setup works in exactly the same way as the basic
Quarriors game, except you now have another Basic
die-Corrupted Quiddity-which is used in every
game. This means that you will have 14 cards in
the Wilds instead of 13.
When Warrior of the Quay scores,
choose 1 opponent: That opponent
gains 1 Corrupted Quiddity die from the
Wilds.
WHERE'S THE COST?
Corrupted Quiddity dice are so bad, you can't
capture them directly from the Wilds! You can,
however, gain them from effects of your own or
your opponents' dice. If a die instructs you or an
opponent to "gain a Corrupted Quiddity die from
the Wilds," it means exactly that! Take the named
die from the Wilds and put it in your Used Pile. If
there are no dice in the Wilds to take, ignore the
effect (unless of course an alternate effect is
stated!).
TRIPLE BURST!
In addition to being simply evil, the Corrupted Quiddity
die has a face that shows not one, not two, but three
Burst symbols! When you roll this face, use the ability
described on the Corrupted Quiddity Power Card
(don't get excited, you probably won't be happy about
it). Why a triple Burst? Stay tuned to future Quarriors
expansions to find out!
TRIPLE BURST
---
Q, QUIDDITY?
This Quarriors Expansion introduces a new Quiddity value: 0!
The Corrupted Quiddity die has two faces that have the
Quiddity symbol, but with a 0 inside. If you roll this
symbol, the die gives you nothing for your turn.
REMOVE FROM THE GAME
Some cards in this Quarriors Expansion will ask
you to permanently remove dice from the game.
This is not the same as culling! When you remove
a die from the game, it is gone for good: place it
way off to the side or even back in your Quarriors
Expansion box so you won't be tempted to put it
back in your bag!
Cast this Spell to destroy all Creatures
(including yours). Remove Corruption
Incantation from the game and gain 1
Corrupted Quiddity die from the Wilds.
LOSING GLORY
It is now possible for a player to lose Glory
during the course of the game. The minimum
Glory you can have is 0, so if a player with 0
Glory is forced to lose Glory, his Glory total
remains 0.
* Choose 1 opponent: That opponent
gains 1 Corrupted Quiddity die from
the Wilds.
* When Questing Wizard is summoned,
choose 1 opponent to lose 1 Glory.
Ghostly Spirit takes no damage from
any opponent who rolled a Corrupted
Quiddity die on his turn. You may
assign damage to Ghostly Spirit up to
its defense value, but it is not
destroyed by this damage.
WAS THAT SUPPOSED TO HURT?
Some Creatures (like the Corrupted Ghostly
Spirit) are immune to some types of damage.
These Creature cards say "takes no damage"
from a type of Creature, Spell, or player. A
Creature with this ability cannot be destroyed by
damage from that source. But, you can assign
that type of damage to the immune Creature
each time you are attacked, up to its
defense value (but not more than that!)
to protect your other Creatures.
---
HOW DO I PLAY WITH THIS?
Here are a few ways we recommend you play with the Quarriors: Rise of the
Demons expansion:
1. Quarriors, with a hint of Corruption: Shuffle the expansion cards in with the
base Quarriors game and deal them out randomly like you normally would.
A typical game should have 1-3 Corruption cards in it and give you a taste for
some of the new mechanics.
2. Quarriors, with a side of Corruption: Shuffle the expansion cards separately
and flip over 4-5 cards to start the Wilds, then fill in the remainder with cards
from the base game. This is a good mix of old and new.
3. Quarriors, with two scoops of Corruption: Shuffle the expansion cards
separately and use all the corruption you can handle to start the Wilds, then fill
in what little remains with cards from the base game. Corruption overload!
4. Quarriors, the democratic way: You and your play group can diplomatically
agree to set up the Wilds any way you choose, as long as nobody is mean
about it.
CREDITS
Designed by Mike Elliott, Eric Lang, Will Price and Bryan Kinsella
Playtested by Brian Roll, Mike Gehrmann, Justin Ziran and Mark Shabunia
Rule Book by Will Price
Illustrations by J. Lonnee
Graphic Design by Chris Raimo
Edited by William Niebling
NECA
WIZKIDS
WIZKIDS/NECA, LLC
603 Sweetland Ave.
Hillside, NJ, 07205 USA
www.wizkidsgames.com
© 2011 WIZKIDS/NECA, LLC. All rights reserved.
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