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Full rulebook
Browse the manual or download the original PDFFull manual text available to read Open text
REGICIDA
Rule Booklet
In Regicida, each player secretly represents a House and tries to place their Ally Tokens without raising suspicion.
The game is divided into four consecutive phases: Expansion, Intrigue, Coronation, and Assassination.
At the end of the game, the player representing the Regent House will win, if he has not been assassinated; or the player
who represents the House with the most points among the participants of the assassination.
I) Setup
Choose an Objective (A) and place all the Score
Tokens (B) randomly in a row at the score value “0”.
This is the “Line of Succession” (tiebreaker).
Shuffle the Identity Tokens (C) and give one,
secretly, to each player. This token indicates which
House the player represents. During the game, no
player can reveal his Identity Token, but she can talk
about it (including lying). The remaining tokens must be
returned to the box without anyone seeing the Houses
on it.
Shuffle all the Ally Tokens (D) into three piles of
equal size. All tokens must be facing the light side.
Randomly choose a starting player and begin the
game with the Expansion Phase.
II) Expansion Phase
During this phase, players take their turns
clockwise to form a 6 by 6 grid.
On your turn, choose one of the three available
Ally Tokens (tokens on top of each pile) and place it
adjacent to any Ally Token already on the board, if one
is already on the table. Respect the limits of 6 rows and
6 columns. The figure below shows an example of valid
and invalid placements.
At the end of your turn, if any of the piles run out,
divide any of the remaining ones to form a third pile.
This phase ends when there are no more Ally
Tokens available and the grid is formed.
III) Intrigue Phase
During this phase, players have the opportunity to
change the Allies’ positions. The turns continue in
clockwise order.
On your turn, you must (A) choose two adjacent
Ally Tokens (diagonal is not adjacent), (B) swap them,
and (C) flip exactly one of them to its dark side.
The dark side indicates that this token can no
longer be the target of intrigue, that is, it can no longer
change places with other tokens.
This phase ends after each player have taken
three turns (performed three intrigues).
IV) Coronation Phase
During this phase, the Regent House is defined.
There are no turns, this is just a scoring phase. Start
counting points from the leftmost House in the Line of
Succession. In this way, the Houses that reach a certain
score first will be closer to the Objective Card, having
an advantage in case of a tie. After scoring all the
Houses, if there are Houses with the same score, check
the Objective of the game considering only the Ally
Tokens facing the light side. Order the tied Houses
accordingly (more points are placed closer to the
Objective Card). If the tie remains, preference is always
given to the House that arrived first in that score (Line
of Succession).
The Regent House is the house with the most
points and closer to the Objective Card (in case of a tie).
V) Assassination Phase
During this phase, players attempt to assassinate
the Regent House player and take victory out of their
hands. There are no turns, players guess
simultaneously.
All players must close their eyes and point to the
player they think represents the Regent House. Then,
all players open their eyes and everyone reveals their
Identity Tokens. If the player who represents the
Regent House receives zero or only one vote, he is the
winner of the game. Otherwise, the Regent House
player is eliminated (assassination was successful) and
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the player with the most points among those that
pointed correctly to the Regent House player wins.
Attention for special cases for this phase:
With 5 or fewer players: consider all Houses not
present as a single Neutral Player. If you think the
Regent House is none of the players, vote for the
Neutral Player pointing upwards.
With 2 or 3 players: just one vote is enough for
assassination to succeed.
In the rare case the Neutral Player is the Regent
House and the assassination was not successful.
Everyone loses the game.
VI) Example
Suppose a 4-player game as shown in the Setup.
Both Expansion (6 by 6 grid) and Intrigue Phase (12 Ally
Tokens turned to the dark side in total, 3 for each
player) were already performed. Now, let’s see the
Coronation and Assassination Phase.
The number over the Houses’ Score Token
indicates the position of the House. Therefore, the
Regent House is indicated by the number (1). The
points were obtained following the Objective. The ties
of (5) versus (6) and (3) versus (4), were broken
considering only the Ally Tokens with the light side up
(1 against 0 and 2 against 1, respectively). Whereas, the
tie of (1) versus (2) was broken by the Line of
Succession, since the other criteria did not break the tie
(same number of light Ally Tokens following the
Objective).
Afterward, all players vote (by pointing at another
player or upwards to the Neutral Player). Caio would be
the winner for representing the Regent House.
However, he was eliminated because two other players
voted for him. Despite Ana having more points than
any other player, she did not point to Caio, she voted
incorrectly by pointing to Bruno. Therefore, Bruno is
the winner of the game for representing the House
with the most points among those who guessed
correctly (Duda and himself).
VII) Objectives
United we are strong: one point for
each Ally Token present in your
largest cluster*.
Divide to conquer: one point for
each different cluster* of your Ally
Tokens.
Central concentration: one point for
each Ally Token placed in the internal
4 by 4 grid.
Control of the borders: one point for
each Ally Token placed on the
outside border of the 6 by 6 grid.
* A cluster is one or more Ally Tokens of the same House
adjacent to one another
VIII) Credits
Game Design, Graphic Design, Rules Writing and
Translation: Roberto Pinheiro
Illustrations: Lavinia Underbought
Iconography: games-icons.net (full credits in
www.pinheirobg.com/regicida)
Playtesters: André Nascimento, David Neto, Emerson
Andrade, Fernando Lopes, Francisco de Assis, Frederico
Teixeira, Gleydson Fonseca, Heitor Fernandes, Igor
Colares, Joaquim Vilarinho, Juliana Galindo, Julio Cesar,
Leonardo Raele, Luiz Pedro, Marcelo Assunção, Mário
Sérgio, Ricardo Amaral, Rodrigo Vasconcelos, Rômulo
Jardim, Rubens Lage, Túlio Fernandes. The game
designer also thanks everyone willing to play the
unpublished version of the game.
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