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Robinson Crusoe: Adventures on the Cursed Island – Companion App Pack #02: Pirate's Map — Rules Manual

Portal Games, DiceTree Games · Board game · 2024
1–4 Solo 60–90 min Official PDF 4 pages
2.0 rating Ludopedia
7.6 rating BGG

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4 pages
Full manual text available to read Open text

NEW RULES
The Build, Gather, and Explore Action spaces are connected to a
specific Mystery card type:
During the game you place Mystery cards below these Action spaces. The Stacks usually consist of matching card types as described above, but some game effects may instruct you otherwise.
EACH TIME A CARD EFFECT INSTRUCTS YOU TO:
Add (1 or more) to the top of the Stack:
Draw the card(s) from the top of the Mystery deck and place
them face up below the Action space of the indicated color.
Place them in such a way that the type icons on the are never
covered.
Brown (Building) Creatures
Grey (Gathering) Traps
Green (Exploration) Treasure
34 Event
cards
1 Wreckage
card
25 Build
Adventure
cards
25 Gather
Adventure
cards
25 Explore
Adventure
cards
087
You were going to use a shortcut,
but that grim shadow of a giant
spider against the stonewall quickly
changed your mind.
Add 2
to the top of the
Green Stack. Resolve 1
from
the bottom of the Green Stack.
Shuffle into the Event deck.
The eight-legged scuttle echoed in the dark...
The First Player fights the Beast.
Its strength equals the number
of
in the Green Stack.
Draw another card.
SHADOW
APPROACHING
DANGER
086
A golden glow among the grass...
Resolve 1
from the bottom
of the Green Stack.
Shuffle into the Event deck.
Do you trust your eyesight or is it a mirage?
The First Player resolves
1
from the top
of the Green Stack.
Draw another card.
SPARKLING
GOLD!
062
After years of exposure to the
elements, you had hoped that these
hoary and worn traps would be
useless by now...
Hope is the most dangerous trap
of all on this island.
RUSTY
MECHANISMS
RUSTY
BUT TRUSTY
DECIDE: Remove 1
from the
top of the Grey Stack, then add
2
to the bottom of the Grey
Stack, and discard this card OR
shuffle into the Event deck.
The First Player resolves 1
from
the top of the biggest Stack
and if it is the Grey Stack,
resolve 1 additional .
Draw another card.
061
You thought the weird star marks on
the map were about the creatures. You
couldn’t have been more wrong.
The map was directing
your future.
MISTAKEN
CYPHER
DECIPHERING
DECIDE: Resolve 1
from the
top of the Grey Stack and discard
this card OR resolve 1
from
the bottom of the Grey Stack and
shuffle into the Event deck.
Remove 2
from
the top of the Brown Stack.
Draw another card.
037
BLOOD
CAVE
GROWL!
Add 2
to the top
of the Brown Stack.
Shuffle into the Event deck.
Discard 1
to remove 1
from
the top of the Brown Stack.
You may discard 1
as many times as you want.
Draw another card.
Its bite was unfortunately much bigger
than its bark.
While relaxing and whittling you
study the map to find a cave, painted
onto the map in blood, not far from
your camp... It must be bad.
036
CAUTION
SCARED
Place a
on 1 Invention card
for each
in the Brown Stack.
Shuffle into the Event deck.
Remove Invention cards
with a
from the game.
Draw another card.
Working under these conditions was never
going to end well.
You attempted to create what you
could, but according to the map you
knew you were in danger.
001
The Parchment was actually a map of the
island. It is covered with symbols in three
different colors. It must mean something,
and you needed a side-quest anyway.
Add 2
, 2
, and 2
to the
Matching Stack.
1
Remove 1
from any Stack.
2
Add 1
to the
bottom of the Brown
and Grey stack.
Nothing happens...
SKELETON WITH
PARCHMENT...
INSPECTING
THE SYMBOLS
Discard this card.
/
002
During your morning walk on the beach you reach
the vast Eastern gulf. Thankfully, you have your
precious map, and after a quick glimpse you
recognise the symbols that mark a nearby cave.
Add 1
, 1
, and 1
to the top of each
Matching Stack. The First Player resolves 1

from the top of the biggest Stack.
1
and

Gain 2
and remove
1
card from any Stack.
Discard this card.
The First Player resolves 1

from the bottom of each Stack.
THE EAST
GULF
TIDE-COVERED
CAVE
While playing with this mini-expansion, use Event cards and
Adventure cards from this pack instead of cards from the base game.
Important: When using the Wreckage cards from the Companion App
packs, do not skip the first Event Phase. You must resolve the Event
specified on the Wreckage card during the initial round.

---

Add 1 to
the bottom of
the Brown Stack
(do not read the
effect).
Add to the bottom of the Stack:
Draw the card(s) from the top of the Mystery deck, and without
reading their text, place them face up behind the cards already
below the Action space of the indicated color. Place them in
such a way that the type icons on the are never covered.
Add X  /// to the top of the matching Stack:
Creatures to the Brown Stack
Traps to the Grey Stack
Treasures to the Green Stack
Example:
Add 2 to the top of
the Matching Stack(s).
You have drawn
1 and 1 : place
the on top of the
Brown Stack and the
on top of the
Green Stack.
BIG APE
Something jumps out of the darkness and
disappears into the jungle.
Shuffle into the Event deck.
It’s back!
Fight a Beast:
Draw another card.
4--2
DEMON
OF THE NIGHT
SPIDERS
Hundreds of spiders surround you.
Discard 2

.
CANDLES
In a small wrapped bundle,
you find 2 old candles.
They let you work longer.
Get 2
and put them on
this card. You can use them as
additional pawns only for .
Each pawn can be used only
once and is discarded
after use.
Discard after use.
CANDLES
In a small wrapped bundle,
you find 2 old candles.
They let you work longer.
Get 2
and put them on
this card. You can use them as
additional pawns only for .
Each pawn can be used only
once and is discarded
after use.
Discard after use.
BLUNT SPEAR
Old and covered in spider webs,
a spear hits you in the chest.
Get 2
.
BLUNT SPEAR
Old and covered in spider webs,
a spear hits you in the chest.
Get 2
.
FURIOUS TIGER
It growls, fangs glistening, then all of a
sudden, it springs for your throat!
Fight a Beast: 4
.
GOLD!
You spot an unobtrusive chest
hidden in the shadows .
You come closer and open it
-it’s full of gold coins!
Unfortunately, gold is of no
use on the island.
GOLD!
You spot an unobtrusive chest
hidden in the shadows .
You come closer and open it
-it’s full of gold coins!
Unfortunately, gold is of no
use on the island.
HELMET
You have found a rusty
and damaged, but still usable,
conquistador helmet.
Keep this card.
Starting next round, each time
a player Fights a Beast,
they can ignore 1
.
HELMET
You have found a rusty
and damaged, but still usable,
conquistador helmet.
Keep this card.
Starting next round, each time
a player Fights a Beast,
they can ignore 1
.
SPIDER WEB
A spider crawls onto your sleeve
and bites you.
Get 1
.
If you don’t have ,
you get 1 during the Night Phase
of each round.
Keep this card as a reminder.
SPIDER WEB
A spider crawls onto your sleeve
and bites you.
Get 1
.
If you don’t have ,
you get 1 during the Night Phase
of each round.
Keep this card as a reminder.
POISONOUS
SPORES
You’ve inhaled a weird powder.
It all starts with a single sneeze...
Get 1
.
If you don’t have ,
each player gets 1 in the Night
Phase of this round.
POISONOUS
SPORES
You’ve inhaled a weird powder.
It all starts with a single sneeze...
Get 1
.
If you don’t have ,
each player gets 1 in the Night
Phase of this round.
BIG APE
Something jumps out of the darkness and
disappears into the jungle.
Shuffle into the Event deck.
It’s back!
Fight a Beast:
Draw another card.
4--2
DEMON
OF THE NIGHT FURIOUS TIGER
It growls, fangs glistening, then all of a
sudden, it springs for your throat!
Fight a Beast: 4
.
GREMLINS
What kind of creatures are they?
Fight a Beast: 2
.
Regardless of your
,
shuffle into the Event deck.
They’re back. And they’re everywhere!
Fight a Beast: 3
.
Shuffle into the Event deck and
draw another card.
THE GREMLINS
HUNTED YOU DOWN
COMPASS
What a wonderful find
- a compass!
Get 1
and put it on this
card. You can use it multiple
times as an additional pawn,
but only for
.

---

Biggest/Smallest:
In case of a tie, all tied decks count as the Biggest
or the Smallest stack.
Resolving during the Event Phase always affects
the First Player (unless otherwise stated).
A Trap card with the effect “Stop drawing
Mystery cards.”
When resolved from the Stack, instead of resolving
this effect, get 1 .
Example: Creatures match the Brown Stack, but Treasures
and Traps are non-matching cards.
“The effect: Add 1 matching to the top of the biggest Stack” means
that you first identify the biggest Stack and then draw Mystery cards
until you find a card matching that Stack. If there is a tie for the big-
gest Stack, add the matching card of the Stack that is drawn first.
Example:
You may choose to
remove any card,
but may not read
the card before
choosing.
BIG APE
Something jumps out of the darkness and
disappears into the jungle.
Shuffle into the Event deck.
It’s back!
Fight a Beast:
Draw another card.
4--2
DEMON
OF THE NIGHT
BLUNT SPEAR
Old and covered in spider webs,
a spear hits you in the chest.
Get 2
.
CANDLES
In a small wrapped bundle,
you find 2 old candles.
They let you work longer.
Get 2
and put them on
this card. You can use them as
additional pawns only for .
Each pawn can be used only
once and is discarded
after use.
Discard after use.
FURIOUS TIGER
It growls, fangs glistening, then all of a
sudden, it springs for your throat!
Fight a Beast: 4
.
GOLD!
You spot an unobtrusive chest
hidden in the shadows .
You come closer and open it
-it’s full of gold coins!
Unfortunately, gold is of no
use on the island.
HELMET
You have found a rusty
and damaged, but still usable,
conquistador helmet.
Keep this card.
Starting next round, each time
a player Fights a Beast,
they can ignore 1
.
SPIDER WEB
A spider crawls onto your sleeve
and bites you.
Get 1
.
If you don’t have ,
you get 1 during the Night Phase
of each round.
Keep this card as a reminder.
POISONOUS
SPORES
You’ve inhaled a weird powder.
It all starts with a single sneeze...
Get 1
.
If you don’t have ,
each player gets 1 in the Night
Phase of this round.
Remove 1 from any Stack:
Choose any 1 card from a Stack and, without resolving the
card, remove it from the game (do not read the cards before
choosing which one to discard!).

---

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