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Step by step
Objective of the Game
Consulte o manual para detalhes sobre esta seção.
Preparation (Setup)
While playing with this mini-expansion, use Event cards and Adventure cards from this pack instead of cards from the base game. When using the Wreckage cards from the Companion App packs, do not skip the first Event Phase. You must resolve the Event specified on the Wreckage card during the initial round.
The Build, Gather, and Explore Action spaces are connected to a specific Mystery card type:
- Brown (Building) Creatures
- Grey (Gathering) Traps
- Green (Exploration) Treasure
During the game, you place Mystery cards below these Action spaces. The Stacks usually consist of matching card types as described above, but some game effects may instruct you otherwise.
The game includes:
- 34 Event cards
- 1 Wreckage card
- 25 Build Adventure cards
- 25 Gather Adventure cards
- 25 Explore Adventure cards
Fluxo do Jogo
Consulte o manual para detalhes sobre esta seção.
Ações e Como Jogar
The Build, Gather, and Explore Action spaces are connected to a specific Mystery card type.
Adding Cards to Stacks
Add (1 or more)
to the top of the Stack: Draw the card(s) from the top of the Mystery deck and place them face up below the Action space of the indicated color. Place them in such a way that the type icons on the
are never covered.
Add
to the bottom of the Stack: Draw the card(s) from the top of the Mystery deck, and without reading their text, place them face up behind the cards already below the Action space of the indicated color. Place them in such a way that the type icons on the
are never covered.
Add X
/// to the top of the matching Stack:
- Creatures to the Brown Stack
- Traps to the Grey Stack
- Treasures to the Green Stack
Example: "Add 2
to the top of the Matching Stack(s)." If you have drawn 1
and 1
, place the
on top of the Brown Stack and the
on top of the Green Stack.
Add 1
to the bottom of the Brown Stack (do not read the effect).
Resolving Cards
Resolving
during the Event Phase always affects the First Player (unless otherwise stated).
A Trap card with the effect “Stop drawing Mystery cards.” When resolved from the Stack, instead of resolving this effect, get 1
.
Removing Cards from Stacks
Remove 1
from any Stack: Choose any 1 card from a Stack and, without resolving the card, remove it from the game (do not read the cards before choosing which one to discard!).
Stack Size
Biggest/Smallest: In case of a tie, all tied decks count as the Biggest or the Smallest stack.
Example: “The effect: Add 1 matching
to the top of the biggest Stack” means that you first identify the biggest Stack and then draw Mystery cards until you find a card matching that Stack. If there is a tie for the biggest Stack, add the matching card of the Stack that is drawn first.
Specific Card Effects
- SKELETON WITH PARCHMENT... INSPECTING THE SYMBOLS (001): Add 2
, 2
, and 2
to the Matching Stack.
- Remove 1
from any Stack. - Add 1
to the bottom of the Brown and Grey stack.
Nothing happens... Discard this card.
- Remove 1
- THE EAST GULF TIDE-COVERED CAVE (002): Add 1
, 1
, and 1
to the top of each Matching Stack. The First Player resolves 1
from the top of the biggest Stack.
and
Gain 2
and remove 1
card from any Stack. Discard this card.
The First Player resolves 1
from the bottom of each Stack. - CAUTION SCARED (001): Place a
on 1 Invention card for each
in the Brown Stack. Shuffle into the Event deck. Remove Invention cards with a
from the game. Draw another card. - BLOOD CAVE GROWL! (037): Add 2
to the top of the Brown Stack. Shuffle into the Event deck. Discard 1
to remove 1
from the top of the Brown Stack. You may discard 1
as many times as you want. Draw another card. - MISTAKEN CYPHER DECIPHERING (061): DECIDE: Resolve 1
from the top of the Grey Stack and discard this card OR resolve 1
from the bottom of the Grey Stack and shuffle into the Event deck. Remove 2
from the top of the Brown Stack. Draw another card. - RUSTY MECHANISMS RUSTY BUT TRUSTY (062): DECIDE: Remove 1
from the top of the Grey Stack, then add 2
to the bottom of the Grey Stack, and discard this card OR shuffle into the Event deck. The First Player resolves 1
from the top of the biggest Stack and if it is the Grey Stack, resolve 1 additional
. Draw another card. - SPARKLING GOLD! (086): Resolve 1
from the bottom of the Green Stack. Shuffle into the Event deck. The First Player resolves 1
from the top of the Green Stack. Draw another card. - SHADOW APPROACHING DANGER (087): Add 2
to the top of the Green Stack. Resolve 1
from the bottom of the Green Stack. Shuffle into the Event deck. The First Player fights the Beast. Its strength equals the number of
in the Green Stack. Draw another card. - BIG APE (Creature): Something jumps out of the darkness and disappears into the jungle. Shuffle into the Event deck. It’s back! Fight a Beast: Draw another card.
- DEMON OF THE NIGHT (Creature): Fight a Beast: 4
. - SPIDERS (Creature): Hundreds of spiders surround you. Discard 2
. - FURIOUS TIGER (Creature): It growls, fangs glistening, then all of a sudden, it springs for your throat! Fight a Beast: 4
. - GREMLINS (Creature): Fight a Beast: 2
. Regardless of your
, shuffle into the Event deck. - THE GREMLINS HUNTED YOU DOWN (Creature): They’re back. And they’re everywhere! Fight a Beast: 3
. Shuffle into the Event deck and draw another card. - CANDLES (Treasure): In a small wrapped bundle, you find 2 old candles. They let you work longer. Get 2
and put them on this card. You can use them as additional pawns only for
. Each pawn can be used only once and is discarded after use. Discard after use. - BLUNT SPEAR (Treasure): Old and covered in spider webs, a spear hits you in the chest. Get 2
. - GOLD! (Treasure): You spot an unobtrusive chest hidden in the shadows. You come closer and open it - it’s full of gold coins! Unfortunately, gold is of no use on the island.
- HELMET (Treasure): You have found a rusty and damaged, but still usable, conquistador helmet. Keep this card. Starting next round, each time a player Fights a Beast, they can ignore 1
. - SPIDER WEB (Treasure): A spider crawls onto your sleeve and bites you. Get 1
. If you don’t have
, you get 1
during the Night Phase of each round. Keep this card as a reminder. - POISONOUS SPORES (Treasure): You’ve inhaled a weird powder. It all starts with a single sneeze... Get 1
. If you don’t have
, each player gets 1
in the Night Phase of this round. - COMPASS (Treasure): What a wonderful find - a compass! Get 1
and put it on this card. You can use it multiple times as
Rules manual
Official PDF file
Frequently Asked Questions
Quick answers about the rules
What is the objective of Robinson Crusoe: Adventures on the Cursed Island – Companion App Pack #02: Pirate's Map?
How do you set up Robinson Crusoe: Adventures on the Cursed Island – Companion App Pack #02: Pirate's Map?
How do you play Robinson Crusoe: Adventures on the Cursed Island – Companion App Pack #02: Pirate's Map?
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