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Full rulebook
Browse the manual or download the original PDFFull manual text available to read Open text
QUICK REFERENCE
GENRE GENRE TOKENS ................. 6, 10
MIDDLE SCRIPT ................. 8-9
NEW ACTIONS ................. 11
EQUIPMENT CARDS ............. 12
MULTI-COLOR SCENE CARDS .... 12
KEEN BEAN
www.keenbean.studio
Roll Camera!
B-Movie Expansion
RULEBOOK
OSP OLP
KBS
HOW-TO-PLAY
VIDEO!
Insert this side into recorder
Do not touch the tape inside
KBS
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ROLL CAMERA!
THE B-MOVIE EXPANSION
INTRODUCTION
Congratulations, filmmaker! Your career is finally finding its footing, thanks to your determination, luck, and more than a few questionable scripts. While other filmmakers burden themselves with "important" movies that have "big" budgets and are "good," YOU are wisely blazing a trail in the opposite direction: the B-Movie!
Yes, the B-movie - low on budget, but high on thrills, chills, and bloody spills. This may not be the most glamorous side of Hollywood, but if you roll your dice right, it could still be profitable!
There's even less time to waste - Roll Camera!!
2
NEW RULES AND STUFF
Welcome to Roll Camera! The B-Movie Expansion. B-Movie uses everything from the base game plus some additional rules and a ton of new content mixed in. Unless noted in this rulebook, all rules from the Roll Camera! base game still apply.
NOTE: most components of The B-Movie expansion feature this "B" icon in one of the corners.
OBJECTIVE
Your goal remains the same as the base game (shoot 5 Scenes and have the Quality marker outside of the red zone), with one important addition: There is a new middle Script with specific genre requirements. In order to win, you must satisfy those requirements.
Unlike the top and bottom half Scripts, the middle Script is mandatory. If you fail to have its specific Genre tokens in the Editing Room at the end of the game, you lose.
COMPONENTS
30x Genre tokens (6x per Genre)
2x Action tiles
6x Player boards
75x Scene cards
16x Idea cards
15x Problem cards
15x Equipment cards
20x Middle Script cards
10x Top & Bottom Script cards
5x Production Company cards
6x Player Aid cards
3
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SETUP
Perform the same setup as in the base game, with the following changes:
(1.) You may choose or randomly assign player boards from the base game, The B-Movie Expansion, or a combination. Don't forget the corresponding Player Aid card.
(2.) Place the Genre tokens to the left of the game board near the Storyboard to form the supply.
(3.) Make the following changes to the Problem deck, Ideas deck, and Scene deck:
• When setting up the Problem and Ideas decks, also shuffle in the new Problem and Idea cards.
• When setting up the Scene deck, shuffle all the Scene cards together (base game and expansion). Randomly select 25 cards to form the Scene deck. Return the remaining Scene cards to the box.
• Place the Scene deck on the topmost Storyboard space, "sketch" side up. Draw two Scenes from the top of the Scene deck and place them in the two empty Storyboard slots below the Scene deck. If there are revealed Scene cards with "Any Genre" icons, shuffle those cards back into the Scene deck and draw again until no Scene cards show this icon.
• Finally, if there are genre icons showing on the revealed Scene cards, place the matching Genre tokens from the supply on top of those cards.
(4.) Shuffle all the middle Script cards, then randomly select five to form the middle Script deck. Make room between the top half deck and the bottom half deck and insert the middle Script deck face up in-between. Together these three Script decks will form the three-part title of your film.
(5.) Place the Swap/Add Genre tile and Wipe Storyboard tile on any empty areas on the main game board (see suggested placement above).
(6.) Shuffle the Equipment cards, then randomly select three to place face up near the game board. Return the remaining Equipment cards to the box.
4 5
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GENRES
It's not a B-Movie without heavy and stereotypical theming! There are five genres in this expansion:
HORROR
CRIME
SCI-FI
FANTASY
WESTERN
These genre icons appear as physical tokens that you interact with, Starting Genre icons on Scene cards, and middle Script requirements.
GENRE TOKENS
Each genre type has 6 physical Genre tokens. Genre tokens enter play from the supply and are placed on Scene cards. Genre tokens are super important as you'll need them to complete your middle Script requirement. They can be added, moved, swapped, and discarded from Scene cards in a variety of ways.
Each Scene card can have a maximum of 2 Genre tokens on it. If a Genre token would ever be added to a Scene that already has 2 Genre tokens, don't add it.
When a Scene card is moved, move all the Genre tokens on the Scene card with it. When a Scene card is discarded, immediately remove any Genre tokens on it. Removed Genre tokens are returned to the supply. You cannot remove Genre tokens whenever you like; they must be removed by an effect.
GENRE
This is the icon for Genre tokens which you will find on various components in this expansion.
6
STARTING GENRE ICONS
Each Scene card has 0, 1, or 2 Starting Genre icons printed on the top left of the card, next to its tone color icon. All Scenes from the base game have 0 Starting Genre icons.
When a Scene card is revealed during the game, immediately place the indicated Genre tokens from the supply onto the Scene card, if possible.
EXAMPLE: this Scene was just revealed in the Storyboard. It features Western (cowboy hat) and Crime (money bag) genres. Place 1 Western Genre token and 1 Crime Genre token on the Scene card.
When the Any Genre icon appears as a Starting Genre icon during the game, the current player must place any available Genre token of their choice from the supply onto that Scene. If there are other Starting Genre token icons on the Scene card, place them before placing the Genre token for Any Genre.
The Starting Genre icons on Scene cards are only relevant when a Scene card is revealed, and after that point can be ignored. In other words, only the physical Genre tokens on top of a Scene card matter when it comes to determining the genre of that Scene.
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MIDDLE SCRIPT
GENRE REQUIREMENTS
The new middle Script deck is placed between the top and bottom script decks during Setup, and is initially randomly determined.
Each middle Script card contains the middle part of the film's title and the film's specific genre requirements. You must fulfill the current middle Script's genre requirements at the end of the game or you lose.
A middle Script's genre requirements are shown as a number of icons:
* For each Genre icon present, you must have 1 of the matching Genre tokens in the Editing Room at the end of the game. Any Genre tokens past the required number are allowed and do not help or hurt you.
* For each 🚫 covering a Genre icon present, you cannot have ANY of the matching Genre tokens in the Editing Room at the end of the game.
EXAMPLE: this middle Script requires there to be at least 4 Western tokens and no Fantasy tokens on Scene cards in the Editing Room at the end of the game.
CHANGING THE MIDDLE SCRIPT
The middle Script initially starts as random. However, just like the other Script halves, the middle Script can be changed by certain Problems, Ideas, and/or player board actions.
For all game purposes, the middle Script counts as a "Script half". Yes, that means you have 3 Script halves in the game. That's how ridiculous things are getting.
Any game effect that refers to interacting with a Script card also applies to the middle Script deck:
* If a game effect refers to a single Script half, such as The Star's player board power New Sides, the player can choose which single Script deck to apply the effect to (top, middle, or bottom).
* If a game effect refers to both Script halves, like the Problem card "The script fell into a paper shredder!", then the effect is applied to all three Script decks.
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SHOOTING SCENES WITH
GENRE TOKENS
When a Scene card is shot, flip it over to the full
color side and move it to the Editing Room. Take
any Genre tokens that were on the card and place
them anywhere on top of the full color side.
Some Scenes have bonuses. Bonuses are shown on
both sides of a Scene card (though are only
applied once). In the base game, the only bonuses
were to gain 1 Quality and gain 2 Quality. There
are now more types of bonuses, such as gain $1.
After moving a Scene to the Editing Room,
immediately apply the Scene card's bonus.
EXAMPLE: you
just shot this
Scene with a Horror
Genre token and a Western
Genre token on it. You flip the Scene card over to
the full color side and place it in the next
available slot of the Editing Room.
Then you place the Horror Genre token and Western
Genre token on top of the full color side. While
entirely optional, you know that lining up the Genre
tokens with the Scene card art will
make your Scene look extra
snazzy! Just look at that
zombie showing off his cowboy
hat!
Finally, you get this Scene's
bonus, which is to gain $1.
10
NEW MAIN BOARD ACTIONS
B-Movie includes additional main board actions.
These actions appear on the new tiles that are
placed on the main game board during Setup.
SWAP GENRE / ADD GENRE
Choose to EITHER:
Pay $1 to swap out a
Genre token on any of
the three Scene cards
in the Storyboard with
a Genre token from the
supply.
OR:
Add a Genre token onto any of the three Scene
cards in the Storyboard (as long as this does not
exceed the limit of 2 Genre tokens per Scene
card).
WIPE STORYBOARD
Discard all three Scenes in
the Storyboard in any order to
the bottom of the Storyboard
deck. Any Genre tokens on the
discarded cards return to the
supply.
You cannot take the Wipe
Storyboard action if any of the
Scene cards have
a Blocked token
on them.
11
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EQUIPMENT CARDS
Equipment cards are powerful, single use cards. You'll get three random Equipment cards at the start of each game.
Equipment cards can be used on any player's turn during the "Assign the Crew dice and take actions" step. Each card has its own unique action and a Crew dice requirement to take that action.
Immediately after any Crew dice is removed or cleared from a used Equipment card, flip the Equipment card face down. Face down Equipment cards cannot be used for the rest of this game (sorry, union rules) unless an effect allows otherwise.
MULTI-COLOR SCENE CARDS
Some new Scenes have multiple colors, shown by multiple tone icons and shades of tinted art. Cards with multiple colors can count as either of their colors at any time during the game, as chosen by the current player.
At the end of the game, the players must designate each multi-color card as a single color from the two shown. Use the designated single color when scoring Script bonuses / penalties and for any other end of game effects (such as relevant Production Company cards).
12
GAME END
As in the base game, if you run out of Budget or Schedule at any time, you lose. Otherwise, the game ends once the Editing Room is filled with five scenes. Remember to apply any top and bottom Script bonuses and penalties based on the number and arrangement of certain colors of Scenes in the Editing Room.
You win at that point if the Quality marker is outside of the red zone AND you have fulfilled your middle Script genre requirements. Otherwise you lose!
CUSTOMIZING DIFFICULTY
As an alternative to the default Easy, Normal, and Hard difficulties, feel free to customize your game and difficulty as you see fit! This can be great if you are looking for an in-between difficulty or just a unique challenge. Here are some possibilities you might adjust to make an easier or harder game:
| FOR AN EASIER GAME | FOR A HARDER GAME |
| :--- | :--- |
| Start with even more Budget | Start with even less Budget |
| Start with even more Schedule | Start with even less Schedule |
| Lower the highest amount of Quality you need to win | Raise the highest amount of Quality you need to win |
| Start with more Equipment cards / choose your Equipment cards | Start with fewer Equipment cards, or none at all |
| Choose your Script cards | Select top and bottom Scripts with Quality penalties |
| Play the game with helpful, cooperative friends | Play the game with bumbling, antagonistic strangers |
In addition, for an extra challenge you can play with a Production Company card. All Production Company cards from the base game can be played with The B-Movie Expansion (though some might be easier or harder). There are also new Production Company cards you can choose to play with.
13
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WHAT DO THEY DO?
Roll Camera! and the B-Movie Expansion feature a combined total of 12 playable filmmaking roles. You've probably seen them in the credits of your favorite films. But what do they actually DO?
PRODUCER
The "boss" of the film production. Makes sure the film is completed on time and under budget. TRIVIA: if you see a film credit for "Associate Producer," that person probably didn't actually do anything. It's usually a vanity credit.
DIRECTOR
Responsible for the film's vision and explaining that vision to the other crew members and actors. OPTIONAL: pointing off into the distance importantly.
CINEMATOGRAPHER
Head of the camera and lighting departments. Enacts the director's vision in terms of the film's visual language - lighting, composition, etc. Must wear a vest with cargo pockets.
PRODUCTION DESIGNER
Responsible for the overall physical aesthetic - the sets, costumes, props, etc. Permanently has paint under their fingernails.
EDITOR
Assembles the sprawling mess of footage shot on set into a coherent story. Used to literally cut the film together with scissors and tape. Now it's all digital.
THE STAR
The lead actor. All the stereotypes about movie stars are true.
SOUND
Operates the mics on set (including the "boom") and records sound. Edits and mixes in post-production. Sorely under-appreciated in this visual medium.
VFX SUPERVISOR
Makes magic happen. Hates the phrase "fix it in post" with a fiery passion.
MAKE-UP ARTIST
Responsible for hair, make-up, prosthetics, fake wounds - anything that makes an actor physically disappear into their role. Buys or makes fake blood by the gallon.
STUNT COORDINATOR
Helps the actors do dangerous things without dying. Usually succeeds.
COMPOSER
Creates original music for the film's soundtrack. Often found humming to themselves.
PRODUCTION ASSISTANT
Every film's magic elves that get all the little thankless tasks done. Also known as "gophers," as in, "go for..."
14
CREDITS
Roll Camera! Base Game Design
MALACHI RAY REMPEN
B-Movie Expansion Design and Development
JOHN VELGUS (BRIEGER CREATIVE)
& MALACHI RAY REMPEN
Illustration & Graphic Design
MALACHI RAY REMPEN
Writing
MALACHI RAY REMPEN & JOHN VELGUS
Editing
JOHN VELGUS
Lead Playtesters
ELIOT MILLER
LAURA FREDRIKSEN
JOHN BRIEGER
GLENN COTTER
TIFFANY COTTER
GIGI COTTER
RONAN COTTER
MARIE COTTER
JAMIESON MOCKEL
CHELSEA HALLIWELL
SAM PAULDING
BREEZE GRIGAS
DON GILSTRAP
ADRIAN GILSTRAP
JESSICA GILSTRAP
WILLIAM GILSTRAP
Additional Special Thanks
BAY AREA BOARD GAME BOOSTERS AND DESIGNERS
ZACH NIEMAN (THE ORIGINAL, THE BEST)
KALEB & ELI WENTZEL-FISHER
CHRIS PALMER, MARC SPECTER
ALL THE REMPENS
& IRIS
To everyone who playtested this game and backed it on Kickstarter:
THANK YOU!
(CC) creative commons
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
A production of:
KEEN BEAN
www.keenbean.studio
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