Manual in English

Splendor: Cities of Splendor — Rules Manual

Space Cowboys, ADC Blackfire Entertainment, asmodee · Board game · 2017
2–4 · best 3 30 min Weight 2.2/5 Official PDF 4 pages
8.2 rating Ludopedia
7.3 rating BGG

What is your question about Splendor: Cities of Splendor?

Ask before downloading the manual: the assistant was trained on this file and answers instantly, citing the exact page.

Ask questions about the game

Ask anything about Splendor: Cities of Splendor: rules, setup, components, complexity, price, or whether it fits your group.

New conversation 0/1200
Example questions

Write your question first. You will create your free account to see the answer — it takes 20 seconds.

Full rulebook

Browse the manual or download the original PDF
4 pages
Full manual text available to read Open text

Cities
Contents:
* Setup
Do not use the noble tiles.
Instead, shuffle the city tiles and always place 3 of them on either
side randomly (whatever the number of players).
The other tiles will not be used and are removed from the game.

* Additional rules
At the end of your turn, automatically take a city tile if you
meet its requirements:

You have a number of prestige points at least
equal to the value shown on the tile.
+
You have at least the quantity and type of bonuses
shown on the tile (just like noble tiles).

* Examples
13
+
40
30
You must have at
least 13 prestige
points, 4 red
bonuses, and
3 black bonuses.
15
+
50
You must have at
least 15 prestige
points and
5 bonuses of the
same type (e.g.
5 blue bonuses).
14
+
40
40
You must have at least
14 prestige points,
4 green bonuses, and
4 bonuses in another
single color (e.g. 4
black bonuses).

Note: If you meet the requirements of multiple city tiles, choose one (and only one) of them. Keep this tile until the end
of the game.

When a player takes a city tile, complete the current round. At the end of that round, if only one player took a city tile,
they win the game. If several players took a city tile, the player who has the highest number of prestige points among
them is the winner.

Strongholds
Contents:
* Setup
Each player takes 3 strongholds of the same color and places them in front of them.

* Additional rules
Each time you purchase a card (from your hand or from the table), you must
choose one of the following two options (BEFORE replacing the purchased card):

• 12 strongholds (3 per color)

Place or move one of YOUR strongholds on one of the face-up cards on the table,
only if that card has not any other stronghold of another color. However, you can place a stronghold
on a card on which one or two of your strongholds are already placed.

OR

Remove another player's stronghold from a card
on the table and give it back to its owner.

* Powers of the strongholds
Occupation power: A card on which a stronghold is placed can be purchased or reserved only by that stronghold's
owner. In both instances, the player takes back their strongholds placed on that card.

Conquest power: While your 3 strongholds are on the same card, you can purchase this card after your action (whether
you took gem tokens, or reserved or purchased 1 development card). You must pay for the card, take back your strong-
holds, then place or remove a stronghold before replacing the purchased card.
Specification: This purchase must be done before a noble visits you and before checking the number of tokens.

---

Trading Posts

Contents:

Setup
Place the board within players' easy reach (a).
Each player takes 5 identical coats of arms (b).

Additional rules
At the end of your turn (immediately after the possible visit from a
noble), if you meet the requirement (c) of a power (d), place one of
your coats of arms right above it, on its allocated space. You benefit from
this power until the end of the game.

The Orient

Contents:

• 30 Orient development cards
(10 per level)

Setup
Shuffle the 10 new level 1 cards (O), reveal 2 of them, and place
them to the right of the base game cards. Then place the 8 remaining
Orient cards in a deck to the right.

Proceed likewise with level 2 (OO) and level 3 (OOO) Orient cards
on their respective rows.

Base game The Orient expansion

Additional rules
Replace any purchased or reserved card with a card from its matching deck. Therefore, at all times during the game,
there must be 4 base game cards and 2 Orient cards of each level face-up (unless the deck in question is depleted, in
which case the empty spaces remain as is).

---

Description of the Orient cards
The Orient

Level 1
This card is worth 2 gold tokens (do not draw them, they do not count
against your limit of 10 tokens) and can be spent during a single pur-
chase. Each of these 2 gold tokens can replace any color. If you use only
one, the second one is wasted. Once spent, this card is discarded (put it
back in the box) and has no effect any longer.

Immediately and permanently pair this card with a card you previously
acquired. This card is worth 1 bonus matching the bonus of the card it is
paired with. You cannot purchase this card if you do not have at least one
card with a gem bonus.
Note: you must pair this card before replacing it.

Level 2
Immediately and permanently pair this card with a card you previously
acquired (see above), then take a face-up level 1 (O) card (base or Orient),
and place it in front of you at no cost.

This card is worth 2 bonuses of the indicated color. These bonuses count
toward purchasing new cards, receiving visits from nobles and discarding
(see level 3 cards).

Reserve a noble. Take the noble of your choice among those available and
place it face-down in front of you: from now on, only you can be visited by
this noble (if you meet the requirements).
You do not gain a gold token. There is no limit to the number of noble tiles
you can reserve.

Level 3
Take a face-up level 2 (OO) card (base or Orient) and place it in front of
you at no cost.

To purchase one of these cards, you must discard 2 bonuses of the indicated
color that you previously acquired (put them back in the box.)
You cannot discard reserved cards. You must discard, as a priority, the
cards bearing the associated with this color, if you have any.

---

*Description of the powers
Trading Posts

Requirement Power
3-1-1-0
Requirement: You must have 3 red bonuses and 1 white bonus.
Power: After you purchase 1 development card, take 1 gem token.
Do not take a token on the turn during which you place your coat of arms. You must take
the token before replacing the card. You may take one of the tokens you have just spent.

2-1-00-0
Requirement: You must have 2 white bonuses.
Power: When you take 2 gem tokens of the same color, take 1 gem token of another color.
As usual, taking 2 gem tokens of the same color is only possible if there are at least
4 tokens available in that color.

3-1-0-03
Requirement: You must have 3 blue bonuses and 1 black bonus.
Power: Each of your gold tokens is worth 2 gem tokens of the same color.
You benefit from this power when you purchase a card. Each of your gold tokens still
counts as 1 token against the limit of 10 tokens you can have at the end of your turn.

5-5
Requirement: You must have 5 green bonuses and 1 noble tile.
Power: 5 prestige points.
This can trigger the end of the game (just like the acquisition of a noble or the purchase of
a card). You benefit from this power only once even if you have several nobles.

3-1/0
Requirement: You must have 3 black bonuses.
Power: 1 prestige point for each of your coats of arms on the board.
This can trigger the end of the game (just like the acquisition of a noble or the purchase
of a card).

*Example
The red player has 15 prestige points:
• 3 for their noble,
• 5 for their cards,
• 5 for their second-to-last power,
• 2 for their last power (2 coats of arms
placed on the last two spaces).

---

Why ask BoardGamesBot

Instead of flipping through the whole manual
  • Accurate answers Based exactly on this manual, with the source page.
  • Save time Find the rule in seconds, without flipping 4 pages.
  • Anytime Settle rules mid-game, straight from your phone.
  • 100% free Create your free account and start using it now.

How it works

Three steps to the answer
  1. 1 Ask your question Type your question about this game's rules.
  2. 2 Create your free account Takes 20 seconds — it only saves your history.
  3. 3 Get the answer The AI finds the exact rule and cites the manual page.

Expansion for

Published additional content

1 items

Manual published by the publisher · for rules reference only. More about the game on BoardGameGeek and Ludopedia .