Full manual text

2
Teotihuacan: Expansion Period is an expansion for Teotihuacan:
City of Gods and requires a copy of the base game to play. All
content herein is compatible with both solitaire play and the
first two expansions, Teotihuacan: Late Preclassic Period and
Teotihuacan: Shadow of Xitle.
If anything in this rulebook contradicts a previous rule in
the base game, this rulebook takes precedence.
General Components
—!20 obsidian resources
—!26 Major Discovery tiles (used by modules 7, 8, and 9)
Module-Specific Components
—!MODULE 6 — OBSIDIAN
—"3 Technology tiles
—"1 new Priestess tile (11)
—"2 new Starting tiles
—"3 new Forest (2), Stone Quarry (3), Gold Deposits (4)
Action Boards
—!MODULE 7 — MANSION
—"3 new Royal tiles
—"1 new Mansion (1) Action Board
—"3 Mansion Ownership tiles
—"3 extra wooden discs (to be used as Claim markers) for
each player
————MMMMMMMMMMANAAANANANANANSISISSISISSISIIIONONONOOONOO

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—!MODULE 8 — ALTARS AND SHAMANS
—"4 Altar tiles
—"1 Shaman for each player
—"1 new Priestess tile (12)
—"1 new Season tile (09)
—!MODULE 9 — EXPANDING THE EMPIRE
—"1 new Conquest (6) Action Board (2 versions, with and
without temple sidebar)
—"1 Empire board
—"2 Special Mask tiles
—"10 Warriors for each player
Solo Components
—!MODULE 8 — ALTARS AND SHAMANS: 1 Action tile -
Mask Collection & Shaman Activation
—!MODULE 9 — EXPANDING THE EMPIRE: 4 Path tiles
—!MODULE S1 - ALTERNATIVE TEOTIBOT MOVEMENT:
2 Direction tiles
—!2 Solo Teotibot Priest tiles (S07 and S08)
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4
With this expansion, players are able to collect larger sets of
masks than in the base game alone, especially when combined
with the Teotihuacan: Late Preclassic Period expansion. Thus,
during Eclipse scoring, it is now possible to score more points
from sets of masks.
A set of 8 different masks is worth 36 Victory Points.
A set of 9 different masks is worth 45 Victory Points.
A set of 10 different masks is worth 55 Victory Points.
A set of 11 different masks is worth 66 Victory Points.
The concept of Major Discovery tiles is introduced in this
expansion, and used in three modules (modules 7, 8, and 9).
These 26 green-backed Major Discovery tiles function exactly
like regular Discovery tiles, with one exception: any effect
manipulating or counting Discovery tiles does not affect Major
Discovery tiles.
If playing without the Altars and Shamans (M8) module from
the Expansion Period expansion remove the following Major
Discovery tiles:
If playing without the Height of Development (M2) module,
remove the following Major Discovery tile:
During board setup, shuffle the Major Discovery tiles and create
a face down stack, just like with the regular Discovery tiles
(although separately from these).
—!Obsidian (M6): Obsidian is a new “wild” resource in the
game, more powerful than others, used for special actions in
other modules, as well as for faster gameplay, added onto the
new resource collection action boards.
—!Mansion (M7): A new action board is added to the game to
replace the Palace board, providing new options to climb
temples and help your workers gain experience.
—!Altars and Shamans (M8): This module adds a whole new
dimension to the game. Previously empty spaces between
Action Boards are now dedicated to Altars, home to Shamans
– new game pieces which move counter-clockwise and
perform their own set of powerful actions.
—!Expanding the Empire (M9): the new Empire board comes
with a wealth of opportunities, while integrating perfectly
with the base game. The new Conquest board, compatible
with previous expansions, allows players to use warriors to
reach new lands and then turn them into settlers to advance
on the Avenue of the Dead.
—!Alternative Teotibot Movement (MS1): New functionalities
for Teotibot – your solo opponent – make it compatible with
all new content and behave more like a human player.
Special
The Mansion (M7), Altars and Shamans (M8), and Expanding
the Empire (M9) modules require the use of the Obsidian (M6)
module.
Components
—!Obsidian resources
—!3 Technology tiles
—!1 new Priestess tile (11)
—!2 new Starting tiles
—!3 new Forest (2), Stone Quarry (3), and Gold Deposits (4)
Action Boards

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5
Board setup
Add the Technology tiles and Starting tiles to those from the base
game and previous expansions, in their respective categories.
If playing without the Priests and Priestesses (M1) module
from the Late Preclassic Period expansion, return the Priestess
tile to the game box. Otherwise, add the Priestess tile to those
from the Late Preclassic Period expansion.
Before shuffling the Action Boards, the new Forest (2), Stone
Quarry (3), and Gold Deposits (4) Action Boards replace
the corresponding Action Boards provided in the base game.
Obsidian
Some rewards on the new Forest (2), Stone Quarry (3), and Gold
Deposits (4) Action Boards allow you to gain obsidian.
Obsidian is a “wild” resource and can be used in place of any
other resource (wood, stone, or gold).
Effects which allow you to take “any” resource
do not allow
obsidian to be taken.
Teotibot: Solo Rules
When gaining resources from the Forest (2), Stone Quarry (3), or
Gold Deposits (4) Action Boards, Teotibot gains 1 obsidian and
1 “normal” resource (wood, stone, or gold, respectively).
When determining if Teotibot has “X or more” of a given
resource, any obsidian the bot has should be included in this
count.
When spending resources, Teotibot always spends its obsidian
last.
Changes in difficulty
For an increased difficulty, when gaining resources from the
Forest (2), Stone Quarry (3), or Gold Deposits (4) Action Boards,
Teotibot gains 1 obsidian in addition to the two resources gained
normally.
Special
Requires the use of the Obsidian (M6) module.
Components
—!3 new Royal tiles
—!1 new Mansion (1) Action Board
—!3 Mansion Ownership tiles
—!3 extra wooden discs (to be used as Claim markers) for each
player
Board setup
Add the new Royal tiles to those from the base game.
Place the new Mansion (1) Action Board on top of the Palace (1)
space on the Main Board. Randomly select one Royal tile from
each category: A, B, and C. Shuffle these three together and
randomly place each of the 3 spaces on the Mansion (1) Action
Board. Place a Major Discovery tile on the indicated space.
After placing Discovery tiles onto the major steps of all temples,
place Mansion Ownership tiles atop the Discovery tiles present
on the first major step of the
, , and temples.
Player setup
Each player receives 3 additional wooden discs to be used as
Claim markers.
Mansion (1) — Worship action
All game effects which refer to the Palace (1) Action Board also
apply to the new Mansion (1) Action Board.
When taking the Worship action on the Mansion (1) Action
Board, each of your workers present in the general area on the
Mansion (1) Action Board contributes +1 to the effect of the Royal
tile (in other words: either +1 to the power value of the locked
worker or, when comparing “whichever is lower”, to whichever
value provides the biggest benefit).

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You may pay the additional cost of 1 cocoa to also take the Major Discovery tile, afterwards replacing it with a new Major Discovery tile. (You may not choose to only claim the Major Discovery tile.)

**Mansion Ownership**
The first time any player reaches the first major step of the , , or temple, that player takes the Mansion Ownership tile from atop the stack of Discovery tiles (in addition to claiming a Discovery tile or the printed reward as normal).

When taking the Mansion Ownership tile, you must also place one of your Claim markers (wooden discs) next to the Royal tile corresponding to the temple from which you took the Mansion Ownership tile.

When using the Worship space of a Royal tile which has been Claimed by any player in this manner:
— Before or after activating the effect of the Worship space, you may pay 1 cocoa to advance once on the temple associated with that Royal tile.
— The owner of the Claim marker immediately receives a free power-up. This may trigger an Ascension.

**Teotibot: Solo Rules**
When playing with this module, we recommend that you also use the Alternative Teotibot Movement (MS1) rules. Otherwise, Teotibot will rarely use the Mansion (1) Action Board.

Teotibot can take a Mansion Ownership tile and place a Claim marker following the same rules as a human player.

When Teotibot moves a worker past the Mansion (1) Action Board (including a Worship move), roll a die. The result determines which Royal tile is activated.
— On a roll of 1, the left Royal tile is activated, if it was previously Claimed by either you or Teotibot.
— On a roll of 2, the middle Royal tile is activated, if it was previously Claimed by either you or Teotibot.
— On a roll of 3, the right Royal tile is activated, if it was previously Claimed by either you or Teotibot.
— On a roll of 4–6, nothing happens.

If Teotibot activates a Royal tile:
— Discard and replace the Major Discovery tile on the Mansion board.
— If able, Teotibot spends 1 cocoa to advance once on the temple associated with that Royal tile.
— The owner of the Claim marker (whether you or Teotibot) receives a free power-up as normal. In Teotibot’s case, it powers up its highest power unlocked worker.
— The Worship effect of the Royal tile is never performed by the Teotibot.

If you activate a Royal tile Claimed by Teotibot:
— Power up its highest power unlocked worker. This may trigger an Ascension.

**Changes in difficulty**
— For an increased difficulty, Teotibot does not need to pay cocoa to gain the temple advancement from a Claimed Royal tile.

**EXAMPLE**
Example: The Blue Player has two workers present in the general area of the Mansion (1) Action Board, when she places a power 3 worker on the Royal Tile that allows her to purchase sets of 1 cocoa and 2 Victory Points:
The worker temporarily receives a total of +2 power (+1 for each blue worker on the Mansion (1) Action Board), which means that the Blue Player may now spend up to 5 obsidian to receive 5 sets of 1 cocoa and 2 Victory Points.

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7
Special
Requires the use of the Obsidian (M6) module.
Components
—!4 Altar tiles
—!1 Shaman for each player
—!1 new Priestess tile (12)
—!1 new Season tile (09)
Board setup
If playing without the Priests and Priestesses (M1) module
from the Late Preclassic Period expansion, return the Priestess
tile to the game box. Otherwise, add the Priestess tile to those
from the Late Preclassic Period expansion.
If playing without the Seasons of Progress (M3) module from
the Late Preclassic Period expansion, return the Season tile to
the game box. Otherwise, add the Season tile to those from the
Late Preclassic Period expansion.
Place 1 random Altar tile onto each of the 4 large spaces between
the Action Boards along each long edge of the Main Board. To
help orient each Altar tile the right way, in the middle of the tile,
the dividing line has an arrow which should point towards the
center of the game board.
Onto each Altar, place a number of face-up Major Discovery tiles
equal to the number of players (2/3/4).
Player setup
Give each player their Shaman. After selecting (or drafting)
Starting tiles (and, if playing with the Priests and Priestesses
(M1) module from the Late Preclassic Period expansion, after
selecting a Priest or Priestess tile), in reverse player order, place
your Shaman, standing, onto an empty Altar space of your
choice. Do not receive any benefit at this time.
NEW ACTION: Activate
Shaman
Instead of taking a normal turn, you may move your Shaman to
the next Altar, counter-clockwise, and place it onto either space,
standing up.
Immediately receive the benefit associated with that space.
If the space was previously occupied by another player’s Shaman
(whether standing up or lying down), that player must move their
Shaman to the next Altar, counter-clockwise, and place it onto
either space, standing up. (They do not receive any benefit from
that space.) This may cause a chain effect of further Shaman
moves.
Shaman Effect
Each Shaman space “points” to an adjacent Action Board, either
to its left or right.
If your Shaman is standing and you perform the Main action
of the Action Board that the Shaman space points to, treat the
action as if you had an additional worker present. This additional
“virtual” worker has a power equal to the lowest value worker
you have on that Action Board. After performing the Main
action, you must lay the Shaman down.
When playing with the Mansion (M7) module, a standing
Shaman contributes +1 power level if its space points to the
Mansion (1) Action Board. After using a Worship space there,
lay the Shaman down.
If playing without the Mansion (M7) module, a Shaman
adjacent to the standard Palace (1) Action Board has no effect.

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8
Altar Benefits
—!Claim any Major Discovery tile present
on the Altar
—! Gain 2 obsidian
—!Pay 2 cocoa to gain 4 obsidian
—!Gain 1 obsidian and, do the following
twice: choose one of your unlocked
workers anywhere on the board and
move it 1 or 2 Action boards backwards
(counter-clockwise)
—!Gain 1 obsidian and unlock all your
locked workers
Eclipse scoring
The Shaman does not count as a worker for any scoring or salary
purposes.
Teotibot: Solo Rules
Setup
Replace the Mask collection Teotibot Action tile with the new
Activate Shaman action tile.
To determine the starting position of Teotibot’s Shaman:
—!Draw a random Starting tile.
—!Locate the Action Board identified by the first number on
the tile.
—! Place the Shaman on the Major Discovery space of the first
Altar counter-clockwise from that Action Board.
Activate Shaman
1. Teotibot performs the Mask collection action as shown in
the main rule book.
2. Next, Teotibot moves its Shaman to the next Altar counter-
clockwise from its current location.
—!If any Major Discovery tile remains on that Altar, place
the Shaman on the Major Discovery spot.
—"If the pile contains a Mask that Teotibot does not already
have, Teotibot claims that Mask.
—"If there is no Mask present or if Teotibo already owns that
Mask, discard the topmost Major Discovery tile instead.
—!If no Major Discovery tiles remain on that Altar, place
the Shaman on the opposite spot instead, and Teotibot gains
2 obsidian.
Teotibot’s Shaman should always be placed lying down and never
has any effect on its workers.
If you displace Teotibot’s Shaman
If you place your Shaman on the same Altar as Teotibot’s
Shaman, move Teotibot’s Shaman to the Major Discovery space
of the next Altar, counter-clockwise. Additionally, Teotibot
gains 1 obsidian.
Changes in difficulty
For an increased difficulty, Teotibot gains 1 obsidian when
discarding a Major Discovery tile.
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9
Special
Requires the use of the Obsidian (M6) module.
Components
—!1 new Conquest (6) Action Board (two versions, with and
without temple sidebar)
—!1 Empire board
—!2 Special Mask tiles
—!10 Warriors for each player
Board setup
Place the Empire board next to the main game board.
Before shuffling the Action Boards, the new Conquest (6) Action
Board replaces the Nobles (6) Action Board provided in the base
game. If you are playing with the Height of Development (M2)
module from the Late Preclassic Period expansion, use the new
Conquest (6) Action Board with the
temple sidebar.
Place the two Special Mask tiles next to the Discovery tile piles,
but do not shuffle them in.
Player setup
Give each player their 10 Warriors. After selecting (or drafting)
Starting tiles (and, if playing with the Priests and Priestesses
(M1) module from the Late Preclassic Period expansion, after
selecting a Priest or Priestess tile), in player order, each player
places a Warrior in the Teotihuacan region on the Empire board.
This will trigger Warriors being moved (see Empire reward
section below).
Empire map
In addition to the Teotihuacan region, the Empire map contains
12 regions which are divided into four different areas, depending
on their distance from Teotihuacan:
—!The • area consists of 4 regions.
—!The •• area consists of 4 regions.
—!The ••• area consists of 3 regions.
—!The ••••• area consists of a single region.
Main action
All game effects which refer to the Nobles (6) Action Board also
apply to the new Conquest (6) Action Board.
When taking the Main action on the new Conquest (6) Action
Board, resolve the action following the same method as when
resolving the Main action on the Forest (2), Stone Quarry (3), or
Gold Deposits (4) Action Boards.
Empire reward
Add a Warrior (from your supply, if any remain) to the Teotihuacan region on the Empire map. If none remain, ignore this effect.
If the region is already occupied by another Warrior, that Warrior
must be moved to an adjacent region (chosen by its owner). This
may trigger other Warriors needing to be moved. You may
move a Warrior into a region which contains a building.
Important: For each Warrior, you must choose whether to take
the upper path or the lower path. A Warrior may never cross
from one into the other.
The right-most region (marked with •••••) represents areas too
far to settle. Any number of Warriors can occupy this region.

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10
Build reward
If able, pay 2 wood to take the first available Building from the
left side of the Buildings row on the Main Board (it is important
that these Buildings are always taken from left to right).
1. Choose an unsettled region (region with no Building) where
you currently have a Warrior. If there is no such region, you
may not choose this reward.
2. Place the Building onto the Building spot, removing the
Warrior from the game (do not return it to your supply).
3. This region is now “settled”. (Thematically, your Warrior has
settled down in a new area.)
4. Immediately gain the region benefit, including Victory Points.
Refer to the Appendix for an explanation of the benefits of
each region.
5. Advance your marker one step on the Avenue of the Dead
track.
Important: You can never build in the Teotihuacan region, the
farthest region, or in already settled regions.
The farthest region (marked with •••••) represents areas beyond
the reaches of the empire. No Buildings can be added to this
region and it never becomes settled.
Eclipse scoring
During each Eclipse, resolve the following before step 6 (cocoa
salary):
All players will score a number of Victory Points for each of their
Warriors (but not Buildings!), as follows:
—!For every Warrior in the • area: 1 Victory Point
—!For every Warrior in the •• area: 2 Victory Points
—!For every Warrior in the ••• area: 3 Victory Points
—!For every Warrior in the ••••• area: 5 Victory Points
A Warrior in the Teotihuacan region itself does not score
any Victory Points.
Teotibot: Solo Rules
Setup
Place the 4 Path tiles in a face-down pile near Teotibot’s play area.
Teotibot does not place a Warrior during setup. Therefore, your
first Warrior starts (and stays) in the Teotihuacan region.
Teotibot’s Warrior Movement
When one of its Warriors is pushed out of Teotihuacan, randomly
draw a Path tile. The tile shows the region the warrior will move
into. Shuffle the Path tile back in the pile once used.
When one of Teotibot’s Warriors is pushed into another region,
it will move its Warriors so they stay in the same line.
Whenever one of its Warrior moves pushes your Warrior, you
may move it into any forward, adjacent region, just as you would
in a multiplayer game.

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Empire and Build
(This tile is included in Teotihuacan: City of Gods base game.)
1. If Teotibot has at least two wood and a worker on board 6:
a. It will place two Warriors in Teotihuacan, one at a time,
resolving all moves as explained in the Empire reward
section. If it has no more Warriors, skip this step.
b. Then, it will build a building (by spending 2 wood): it will
attempt to build as far from Teotihuacan as possible and
starting in the topmost region available. Teotibot receives
rewards shown, see the Appendix for clarifications.
2. If the previous step did not have any effect, and if Teotibot
has at least 1 worker on board 2, collect resources from there
(note the change due to Obsidian’s presence in module 7).
3. If either of the two above steps was successful, Teotibot
powers up a worker on the respective Action Board (this
might trigger an Ascension, which is resolved normally),
then it advances the powered-up worker (or the new worker,
if an Ascension was triggered).
4. If neither of the above steps was successful, the bot gains
5 cocoa instead, powers up its lowest powered worker and
then advances it.
Setup
During Direction tile set up add the two new direction tiles,
shuffle all of those together and lay them out in a column of four.
Direction Tiles
The following rules replace the base game rules (page 19, top-left
column):
3. Remove the tile that was activated, and then shift the tiles
below it (if any) that are selected by the top two Direction
tiles one level up. Then place the previously unavailable set-
aside tile in the empty space that opened up in the bottom
row of the action pyramid.
4. Flip the top Direction tile, and move it below the other
Direction tiles.
The following rules replace the base game rules (page 20, top, left
column) for worker advancement.
When an Action tile instructs the bot to advance a worker it is
moved:
—!Clockwise to the next Action Board, if the top Direction tile
is a base game tile.
—!Clockwise to the second Action Board, if the top Direction
tile shows Advance 2.
—!Clockwise to the third Action Board, if the top Direction tile
shows Advance 3.
If a worker ascends while the top tile shows Advance 2 or 3, then
move the (new) worker that many boards forward from board 1
(instead of placing it on the next board as usual).
—!—!—!—!—!—!—!—!
—!—!—!—!—!—!—!
IIIIII
mmmmmmmmmmmmmm
(((((((((

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12
Teotihuacan: Expansion Period
Teotihuacan: City of Gods designed by Daniele Tascini
Expansion design:
Daniele Tascini and Dávid Turczi
Additional Development:
Rainer Åhlfors and Andrei Novac
Solo mode development:
John Albertson
English rules:
Rainer Åhlfors, Dávid Turczi
Rules editing:
Andrei Novac, Błażej Kubacki
Additional playtesting:
Noralie Lubbers, Kaleb Åhlfors, Sergi Alsinet, Mauro Gibertoni,
Nick Shaw
Board & Dice
Executive Manager: Andrei Novac
Operations Manager: Aleksandra Menio
Head of Marketing: Filip Głowacz
Head of Sales: Ireneusz Huszcza
Art Direction: Kuba Polkowski
Development Lead: Błażej Kubacki
Missing or damaged components? Although we take a lot of care
to make sure that your game is complete, manufacturing mistakes
can still leave you with a missing or damaged component.
If that happens, please contact us via
boardanddice.com/customer-support/
to receive replacements swiftly, and with our sincere apologies.
© 2020 Board & Dice. All rights reserved. For more information
about Teotihuacan: City of Gods and this expansion, please visit
BOARDANDDICE.COM
Priests & Priestesses
W W ï 1 ç ¬ • Î Œ ž Ž 1 / 1 ˜ Ž œ œ 1 ˜ 1 Š › ‘ 1 Š — 1 – ˜ ‘ Ž › 1 ˜ 1 Š • • 1
gods.
—"During setup draw two random Technologies, choose one of
them and place it in your player area. No other player may claim
this Technology.
—"You may only use obsidian to pay for something that explicitly
requires obsidian (obsidian is no longer a wildcard resource).
12. Xiuhtecuhtli — God of fire, day and warmth.
—"Before taking the Collect Cocoa action, Worshiping at a Royal
tile, or gaining a mask: Stand your Shaman up.
—"During Eclipse scoring, you must pay a salary for your Shaman:
2 cocoa if your Shaman is standing up, otherwise 4 cocoa.
V ] ï 1 Ž — Ž ç • 1 / 1 ˜ 1 ˜ 1 – Š ’ £ Ž ï
—"Teotibot takes a Shaman action in addition to resolving
a Worship tile. When one of its workers moves over the Mansion (1)
board, it activates a Royal tile (yours or its) on rolls of 1&2, 3&4, and
5&6 respectively instead.

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13
S08. Huixtocihuatl — Goddess of salt and rain.
"When rolling a 6, 7, or 8 for Teotibot’s action, after resolving that
action, if possible, spend 2 obsidian to immediately perform the
first option of the Conquest (6) Action Board (placing two Warriors),
without any payment.
Major Discovery tiles
Use when resolving the Main
action on on any Action Board
to treat the action as if you had
an additional worker present.
When performing the Main
action of Forest (2), Stone Quarry
(3), Gold Deposits (4), double the
number of resources you receive.
New mask in 3 copies. Gain 3 obsidian.
Move one of your unlocked
workers 1, 2, or 3 spaces
backwards (counter-clockwise).
Power up 3 of your unlocked
workers (or the same worker
multiple times).
Cost: 1 obsidian.
Flip face-up two previously used
Discovery tiles. You may use
those Discovery tiles again (but
do not need to pay their cost
a second time).
Cost: 1 obsidian.
Place a marker for free on the
Technology tile with the lowest
reference number that you do
not already have. Receive
a temple advancement as usual.
Cost: 1 obsidian.
Use when moving your Shaman
to move it one additional space.
Gain 2 gold.
Gain 2 cocoa. Stand your
Shaman up.
Cost: Power down one of your
unlocked workers.

Advance once on any temple.
Advance on the blue / green / red / orange temple.
Cost: 1 cocoa
Technologies
When gaining
“any resource” you
may gain obsidian
instead.
You may spend
1 obsidian in place
of up to 3 cocoa. No
change is given.
Whenever you
perform the Collect
Cocoa action or
Worship at a Royal
tile, gain 1 obsidian.
Starting tiles
Gain an obsidian, increase the
power of one of your starting
workers, and you may claim
a random Major Discovery tile
(by paying its cost). You may
look at the Major Discovery tile
before deciding to pick this tile.
Gain 3 obsidian and 4 cocoa.

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14
Royal tiles
Score 2 Victory Points for
whichever is lower: every pair of
Major Discovery tiles you own
(including face down), or the
power of the locked die.
Spend 3 cocoa (once) to receive
obsidian equal to the power of
the locked die.
Pay 1 obsidian to receive 1 cocoa
and 2 Victory Points. Do this up
to as many times as the power of
the locked die
New Season tile
If playing with Shamans (Module 9) and Seasons of Progress
(Module 3) from the Late Preclassic Period expansion, feel free to
include the new Season tile included with the mix. When it is
in effect, you may choose to skip over an Altar when moving
counter-clockwise during your Activate Shaman action, and place
your Shaman on either space of the Altar after the next one. (Other
players forced to move can still only move one space.)
Altar tiles
Claim any Major Discovery tile
present on the Altar.
Pay 2 cocoa to gain 4 obsidian.
Claim any Major Discovery tile
present on the Altar.
Gain 1 obsidian and unlock all
your locked workers.
Gain 1 obsidian and, do the
following twice: choose one
of your unlocked workers
anywhere on the board and
move it 1 or 2 spaces backwards
(counter-clockwise).
Claim any Major Discovery tile
present on the Altar.
Gain 2 obsidian.
Claim any Major Discovery tile
present on the Altar.

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15
Region benefits
1
Gain 1 Victory Point. Gain 1 obsidian and
1 cocoa.
2
Gain 1 Victory Point. Advance your
marker one step on any temple.
3
Gain 1 Victory Point. After placing the
Building, draw 3 Discovery tiles and
claim 1 by paying its cost. All unclaimed
Discovery tiles are shuffled back into the
Discovery tile stacks.
Teotibot draws three Discovery tiles. If
a Mask it doesn’t yet have is drawn it will
take that if able to pay for it, all other tiles
are discarded. If a Mask isn’t taken, it will
gain 2 additional Victory Points.
4
Gain 1 Victory Point. Power up 3 different
unlocked workers.
5
Gain 2 Victory Points. Take one of the
Special Mask tiles. It counts as a Mask
during Eclipse scoring.
6
Gain 2 Victory Points. Draw 2 Major
Discovery tiles and claim 1 by paying
its cost. All unclaimed Major Discovery
tiles are shuffled back into the Major
Discovery tile stack.
Teotibot draws two Major Discovery tiles.
If a Mask it doesn’t yet have is drawn it
will take that, all other tiles are discarded.
If a Mask isn’t taken, it will gain
4 additional Victory Points.
7
Gain 2 Victory Points. Place a marker
for free on the Technology tile with
the lowest reference number that you
do not already have. Receive a temple
advancement as usual.
8
Gain 2 Victory Points. Advance your
marker one step each on two different
temples.
9
Gain 4 Victory Points. Take one of the
Special Mask tiles. It counts as a Mask
during Eclipse scoring.
10
Gain 4 Victory Points. Gain 4 obsidian.
11
Gain 4 Victory Points.
Score Victory Points for all of your
workers:
1 Victory Point for every worker with
a power of 1, 2, or 3.
2 Victory Points for every worker with
a power of 4 or 5.
Teotibot scores a fixed number of
8 Victory Points.
1
2
3
4
5
6
7
8
9
10
11

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