Autoduel Champions

Steve Jackson Games · Board game · 1983
— Ludopedia 6.1 BGG 2–8 — Weight 2.3/5
Buy
— rating Ludopedia
6.1 rating BGG
Our Verdict
FOR GENRE FANS

If you're a fan of Car Wars or Champions and love a wild mix of souped-up cars with superpowers, this expansion is for you!

Highlights
  • Unique and fun crossover
  • Brand-new helicopter rules
  • Expands beloved systems
  • Combines action and powers
Keep in mind
  • Moderate language dependency
  • Requires base game
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.

About the game

What you do in a play session

Hey everyone! Ready to crank up the adrenaline? Autoduel Champions is the kind of expansion that merges two awesome worlds: the high-octane combat of Car Wars with the superpower depth of Champions. Imagine souped-up cars, armed to the teeth, competing in insane races while heroes with cosmic powers lend a hand (or get in the way!).

Originally released as an 8.5" x 11" book, this game brought a ton of new features, including brand-new rules for vehicular duels within the Champions universe and the introduction of superpowers into the chaos of Car Wars. And the coolest part? This is where helicopters got their wings, with complete rules for construction and aerial combat. If you dig the idea of mixing speed, destruction, and supernatural powers on a hexagonal grid board, Autoduel Champions might be right up your alley. It's a must-have for those who already enjoy the base systems and want to add an extra layer of craziness and strategy to their games. Get ready to customize your vehicles and plan every move, because the competition is fierce, and powers can change the game at any moment. It's a crossover that expands the possibilities and the fun!

Best player count

BGG community vote

2–8 players
2 OK
3 OK
4 OK
5 OK
6 OK
7 OK
8 OK

Where to Buy

Prices monitored daily

Finding best prices...

As an Amazon Associate I earn from qualifying purchases. Prices and availability subject to change.

Game details

Mechanics, categories, families and credits

Mechanics

Families

Game: Car Wars
Publisher Steve Jackson Games
Designer Aaron Allston
Artist Denis Loubet, George "Speed" Webber, Richard Mather

Community

Data from BoardGameGeek

153owners
9wishlist
3want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
Do I need the base Champions or Car Wars game to play Autoduel Champions?
Yes, absolutely! Autoduel Champions is an expansion, so you'll need one of the base games (Champions or Car Wars) to enjoy the new rules and components.
What is the average playtime?
The playtime isn't specified in the sources, but as an expansion adding complexity and combat, expect games to vary quite a bit depending on the number of players and the strategy involved. Typically, games of this nature can take over an hour.
How many players can participate?
Autoduel Champions supports 2 to 8 players, allowing for anything from intimate duels to chaotic group battles.
Is the game very complicated to learn?
The complexity is moderate. It adds new rules to existing systems, so if you're already familiar with Champions or Car Wars, the learning curve will be smoother. If this is your first time, it might take a little extra time to grasp everything.
Is there a language dependency to play?
Yes, Ludopedia indicates 'Moderate Language Dependency,' suggesting you might need a translated spreadsheet or cards with text to play comfortably.
What components come with the game?
The sources mention it's a book (8.5" x 11" format) containing the rules. Details about other components like miniatures, cards, or tokens aren't specified, but expect material related to vehicles, weapons, and superpowers.