Our Verdict
FOR GENRE FANS
If you're a fan of Car Wars or Champions and love a wild mix of souped-up cars with superpowers, this expansion is for you!
Highlights
- Unique and fun crossover
- Brand-new helicopter rules
- Expands beloved systems
- Combines action and powers
Keep in mind
- Moderate language dependency
- Requires base game
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About the game
What you do in a play session
Hey everyone! Ready to crank up the adrenaline? Autoduel Champions is the kind of expansion that merges two awesome worlds: the high-octane combat of Car Wars with the superpower depth of Champions. Imagine souped-up cars, armed to the teeth, competing in insane races while heroes with cosmic powers lend a hand (or get in the way!).
Originally released as an 8.5" x 11" book, this game brought a ton of new features, including brand-new rules for vehicular duels within the Champions universe and the introduction of superpowers into the chaos of Car Wars. And the coolest part? This is where helicopters got their wings, with complete rules for construction and aerial combat. If you dig the idea of mixing speed, destruction, and supernatural powers on a hexagonal grid board, Autoduel Champions might be right up your alley. It's a must-have for those who already enjoy the base systems and want to add an extra layer of craziness and strategy to their games. Get ready to customize your vehicles and plan every move, because the competition is fierce, and powers can change the game at any moment. It's a crossover that expands the possibilities and the fun!
Originally released as an 8.5" x 11" book, this game brought a ton of new features, including brand-new rules for vehicular duels within the Champions universe and the introduction of superpowers into the chaos of Car Wars. And the coolest part? This is where helicopters got their wings, with complete rules for construction and aerial combat. If you dig the idea of mixing speed, destruction, and supernatural powers on a hexagonal grid board, Autoduel Champions might be right up your alley. It's a must-have for those who already enjoy the base systems and want to add an extra layer of craziness and strategy to their games. Get ready to customize your vehicles and plan every move, because the competition is fierce, and powers can change the game at any moment. It's a crossover that expands the possibilities and the fun!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
OK
3
OK
4
OK
5
OK
6
OK
7
OK
8
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Steve Jackson Games
Designer
Aaron Allston
Artist
Denis Loubet, George "Speed" Webber, Richard Mather
Community
Data from BoardGameGeek
153owners
9wishlist
3want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the base Champions or Car Wars game to play Autoduel Champions?
Yes, absolutely! Autoduel Champions is an expansion, so you'll need one of the base games (Champions or Car Wars) to enjoy the new rules and components.
What is the average playtime?
The playtime isn't specified in the sources, but as an expansion adding complexity and combat, expect games to vary quite a bit depending on the number of players and the strategy involved. Typically, games of this nature can take over an hour.
How many players can participate?
Autoduel Champions supports 2 to 8 players, allowing for anything from intimate duels to chaotic group battles.
Is the game very complicated to learn?
The complexity is moderate. It adds new rules to existing systems, so if you're already familiar with Champions or Car Wars, the learning curve will be smoother. If this is your first time, it might take a little extra time to grasp everything.
Is there a language dependency to play?
Yes, Ludopedia indicates 'Moderate Language Dependency,' suggesting you might need a translated spreadsheet or cards with text to play comfortably.
What components come with the game?
The sources mention it's a book (8.5" x 11" format) containing the rules. Details about other components like miniatures, cards, or tokens aren't specified, but expect material related to vehicles, weapons, and superpowers.