9.0
rating
Ludopedia
7.6
rating
BGG
Our Verdict
Perfect for those who love playing the villain and want to turn the game into a strategic and cruel battle. The highlight is the total asymmetry.
Highlights
- Amazing asymmetry in the villain role
- Increases player count to 5
- Immersive cosmic horror theme
- New creatures bring fresh gameplay
Keep in mind
- Requires the base game to play
- Moderate language dependency for cards
RECOMMENDED
Imagine it's 1932. Desperate colonists land on remote shores with a noble mission: grow food to feed a world ravaged by wars against ancient entities. The catch? They've just settled in the final lair of the 'Old Ones'. What seemed like an agricultural paradise quickly turns into a nightmare as these cosmic beings awaken from their millennial slumber to drive out the human invaders with all their otherworldly fury.
The 'Revenge of the Old Ones' expansion completely shifts the base game's dynamics by introducing a brand new role: the master of terror. Now, one of the players takes full control of the Old Ones' forces. Instead of dealing with random events, the Old One player strategically plans where to deploy hordes of zombies, Mi-go, and Shoggoths to cause maximum havoc.
If you love the feeling of being the 'villain', this expansion is for you. You can summon terrifying entities from the void, such as the deceitful Nyarlathotep or the relentless Hounds of Tindalos, to ensure the colonists find no peace. Beyond adding this layer of active antagonism, the expansion increases the player count up to five, making the experience much more social and conflict-driven. It's the perfect blend of economic management, map exploration, and cosmic horror, where human survival depends on how well they can resist the will of a player who wants to see them fail miserably.
The 'Revenge of the Old Ones' expansion completely shifts the base game's dynamics by introducing a brand new role: the master of terror. Now, one of the players takes full control of the Old Ones' forces. Instead of dealing with random events, the Old One player strategically plans where to deploy hordes of zombies, Mi-go, and Shoggoths to cause maximum havoc.
If you love the feeling of being the 'villain', this expansion is for you. You can summon terrifying entities from the void, such as the deceitful Nyarlathotep or the relentless Hounds of Tindalos, to ensure the colonists find no peace. Beyond adding this layer of active antagonism, the expansion increases the player count up to five, making the experience much more social and conflict-driven. It's the perfect blend of economic management, map exploration, and cosmic horror, where human survival depends on how well they can resist the will of a player who wants to see them fail miserably.
GALLERY
11 photos · from the community
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Mechanics
Categories
Families
Publisher
SchilMil Games, Ltd., Ediciones MasQueOca, Giochix.it, Nuts! Publishing, PHALANX, Stronghold Games
Designer
Martin Wallace
Artist
James Colmer, Sam Turner
Do I need the base game to play?
Yes, this is an expansion. You must own AuZtralia to use this content.
How many players can play with the expansion?
With the expansion, the player limit increases up to 5 players.
Is the game too complex?
It has a medium weight (2.71 on BGG). If you're familiar with the base game, the learning curve is smooth.
What does the 'Old Ones' player actually do?
They stop being a colonist and start controlling the monsters, deciding where they attack and summoning creatures from the void.
Is the game available in English?
Yes, but be aware that some versions may have moderate language dependency on the cards.