BANG! High Noon

ABACUSSPIELE, DV Games, Mayfair Games · Board game · 2003
4–7 · best 7 30 min Weight 1.6/5
8.6 rating Ludopedia
6.7 rating BGG
Buy
8.6 rating Ludopedia
6.7 rating BGG
Our Verdict
RECOMMENDED

If you love BANG! and crave more insane twists, this expansion is a must-have! The High Noon cards change everything each round.

Highlights
  • Dynamic new rules
  • More chaos and fun
  • Ghost player comeback
  • Easy to add to base game
Keep in mind
  • Can drastically change game
  • Requires card reading
  • Dependent on base game
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About the game

What you do in a play session

Hey folks! Ready for more Old West action? The High Noon expansion for BANG! is here to spice up those shootouts even more. Now, each round, a 'High Noon' card flips the game upside down, dictating rules everyone has to follow. Imagine losing your special abilities in 'Hangover' or having all cards turn into 'Hearts' with 'Blessing' – which can be good or bad, depending on the situation! And for those who enjoy a triumphant (or ghostly) return, the 'Ghost Town' phase lets you come back as a spirit for one turn, maybe to turn the tables. This expansion brings 15 new cards that shake up the game, adding an extra dash of chaos and fun. It's perfect for those who already enjoy the original BANG! and want more variety without overcomplicating things. The new cards introduce scenarios like 'Gold Rush' (changing the game's direction) and 'The Daltons' (which might make you discard blue cards). Furthermore, the 'High Noon' cards themselves create hilarious and unexpected situations, forcing adaptation and bluffing. It's a cheap and easy way to give new life to your favorite Western game, ensuring no two matches are the same. If you like plot twists and seeing your friends scramble in unusual circumstances, this expansion is for you!

Expansion for

Published additional content

1 items

Best player count

BGG community vote

4–7 players
4 REC
5 BEST
6 REC
7 BEST

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Game: BANG!
Publisher ABACUSSPIELE, DV Games, Mayfair Games
Designer Emiliano Sciarra
Artist Stefano de Fazi

Community

Data from BoardGameGeek

3,567owners
149wishlist
49want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
Do I need the base game BANG! to play this expansion?
Yes, absolutely! High Noon is an expansion and requires the base BANG! game to be played.
How many players does this expansion support?
It maintains the player count of the base game, which is for 4 to 7 players.
Does the game become much more complicated with these new cards?
No, the expansion is considered easy to play and adds variety without significantly increasing the overall complexity.
What is the average playtime with the expansion?
The playtime remains around 30 minutes, the same as the base game.
Do the High Noon cards affect all players equally?
Yes, the rules imposed by the High Noon cards apply to all players during that round, unless the card specifies otherwise.
Is it worth it for someone who already has other BANG! expansions?
If you're looking for more unpredictability and funny moments, yes. It adds a different layer of interaction and chaos.