9.5
rating
Ludopedia
8.0
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
Want to supercharge your Batman: Gotham City Chronicles games? This expansion brings the Batmobile for a show of action and new tactics! Perfect for those who already love the base game and want more excitement.
Highlights
- Adds the Batmobile with new tactics
- Three exciting new scenarios
- Revisits familiar maps with novelties
- Excellent for Batman fans
Keep in mind
- Requires the base game
- High language dependency
- Not an independent hero
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About the game
What you do in a play session
Hey there, board game enthusiasts! Ready to upgrade your Batman: Gotham City Chronicles base game? This expansion brings the iconic Batmobile to supercharge your adventures through the city! With it, you not only add a cool vehicle to the game but also unlock a range of new tactical possibilities. The Batmobile isn't an independent hero but rather a powerful tool in the heroes' hands. Think of it as a super ally controlled via a special tile. Want to create shortcuts by smashing through walls? Or perhaps neutralize that horde of villains causing trouble? The Batmobile does all that and more!
This beauty comes with three brand-new scenarios, ready to test your skills. One awaits you on the Bank map, straight from the base game. Another takes you to explore the Batcave, which you might know from the Wayne Manor expansion. And to top it off, a fresh scenario on the Jokerland map, from the Arkham Asylum expansion. This means you'll revisit maps you already love, but with a twist of novelty and the imposing presence of the Batmobile.
Remember, as an expansion, it requires the base game to get the fun rolling. And fair warning, the game has a considerable language dependency, so it's good to have translations handy to not miss any details of the action. If you're a fan of the Batman universe, love miniatures, and want more strategy and action in your games, this expansion is a must-have. Get ready to feel the Gotham City adrenaline like never before!
This beauty comes with three brand-new scenarios, ready to test your skills. One awaits you on the Bank map, straight from the base game. Another takes you to explore the Batcave, which you might know from the Wayne Manor expansion. And to top it off, a fresh scenario on the Jokerland map, from the Arkham Asylum expansion. This means you'll revisit maps you already love, but with a twist of novelty and the imposing presence of the Batmobile.
Remember, as an expansion, it requires the base game to get the fun rolling. And fair warning, the game has a considerable language dependency, so it's good to have translations handy to not miss any details of the action. If you're a fan of the Batman universe, love miniatures, and want more strategy and action in your games, this expansion is a must-have. Get ready to feel the Gotham City adrenaline like never before!
Gallery
Box and component photos
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Best player count
BGG community vote
2
OK
3
OK
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Monolith Board Games
Designer
Frédéric Henry
Artist
David Demaret, David Finch, Georges Clarenko, Jim Lee
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Do I need the base game to play this expansion?
Yes, absolutely! This is an expansion, so you need to own the 'Batman: Gotham City Chronicles' base game to use the Batmobile and the new scenarios.
How many players can participate with this expansion?
The expansion maintains the player count of the base game, which is 2 to 4 players. The Batmobile adds more dynamism to these games.
Is the Batmobile controlled by a separate player?
No, the Batmobile does not function as an independent hero. It is controlled by the heroes via a special tile, serving as a powerful tactical vehicle in their hands.
Which maps are used in the new scenarios?
The expansion includes scenarios for the Bank map (from the base game), the Batcave map (from the Wayne Manor expansion), and the Jokerland map (from the Arkham Asylum expansion).
Is the game fully playable in English?
The expansion, like the base game, has a considerable language dependency. It's highly recommended to have translations available to fully enjoy the experience.
Does this expansion add many new rules?
It introduces the use of the Batmobile and specific scenarios, which add new tactical layers and movement options, but it doesn't radically change the core rules of the base game.
What is the average playtime with this expansion?
The playtime remains similar to the base game, generally between 60 to 90 minutes, depending on the scenario's complexity and the players' experience.