Batman: The Animated Series – Gotham City Under Siege: Masterminds & Mayhem

IDW Games · Board game · 2019
7.3 Ludopedia 7.7 BGG 1–5 Solo 45–60 min
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7.3 rating Ludopedia
7.7 rating BGG
Our Verdict
HIGHLY RECOMMENDED

This expansion is a must-have for those who have exhausted the base game and are looking for a more punishing challenge. It introduces tactical layers that force players to prioritize targets, deepening the immersion in the fight against crime. If you love the animated series, the new variety of villains and threats will keep you hooked.

Highlights
  • Increases base game difficulty
  • Challenging new villain mechanics
  • True to the animated series
  • Requires tighter team coordination
Keep in mind
  • Can be punishing for casual players
  • Increases total setup time
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About the game

What you do in a play session

If you thought you had cleaned up the streets of Gotham in the base game, it's time to gear up your Bat-belt once again! The 'Masterminds & Mayhem' expansion brings a significantly higher level of danger to your table. Forget the usual run-of-the-mill goons; the villains are now more organized, equipped with heavy weaponry—including armored cars and explosives that can put the entire city at risk in the blink of an eye.

What truly shines here is how the expansion ramps up the tension of the original cooperative experience. With the introduction of 'Rooftop Villains' and the new 'Act Leader Target' mechanic, you and your group will need to coordinate every move with surgical precision. It's not enough to just punch enemies; you now need to manage priorities while the Masterminds execute increasingly nefarious plans. The sense of urgency is constant, and every decision to move your hero from one point to another on the board could mean the difference between saving Gotham or watching it fall into total chaos.

Beyond the renewed tactical challenge, the expansion maintains the visual charm of the animated series we all love. The new threats require players to better utilize each hero's unique powers, ensuring the game doesn't fall into monotony. This is the kind of expansion that, once added, you'll rarely want to take out of the box. If you enjoy a cooperative challenge that makes you sweat and requires sharp communication with your friends, 'Masterminds & Mayhem' is an essential addition to your collection. Get ready to face Gotham's organized crime with smarter tactics and much more explosive action!

Best player count

BGG community vote

1–5 players
1 OK
2 OK
3 OK
4 OK
5 OK

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Game details

Mechanics, categories, families and credits

Families

Comic Books: Batman Comic Books: DC Universe Theme: Superheroes TV Shows: Batman – The Animated Series
Publisher IDW Games
Designer Michael Guigliano, Richard Launius

Community

Data from BoardGameGeek

427owners
44wishlist
7want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
Do I need the base game to play?
Yes, this is an expansion and requires the original Gotham City Under Siege base game.
Does it increase the difficulty significantly?
Yes, the new Masterminds and villain mechanics make the game much more tense and demanding.
How many players can play?
The expansion supports the same 1 to 5 player count as the base game.
How long does a game take?
On average, between 45 to 60 minutes, depending on the group's familiarity with the new rules.
Are the rules complex?
If you already know the base game, the new mechanics are easy to learn, but they require more strategic planning.