8.1
rating
Ludopedia
8.1
rating
BGG
Our Verdict
If you love card games with smart bosses, you’ll love the app‑deck combo; teamwork makes every fight feel epic.
Highlights
- Smooth digital interaction
- Hero and class variety
- Rewarding progression
Keep in mind
- Smartphone required
- Learning curve with the app
HIGHLY RECOMMENDED
Rules manual not indexed yet
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In "Boss Fighters QR" up to four heroes team up to face ten distinct boss monsters, each run by an app that reacts in real time to player actions. At the start of every showdown the bosses' tactics and abilities are completely hidden, pushing the group to observe, deduce and uncover weak points before striking. Each player selects a hero deck – Jungle Troll, Hill Halfling, Copper Dwarf or Wood Elf – and pairs it with one of four classes (Warrior, Mage, Rogue or Druid), granting variable powers across the party.
The Scan&Play mechanic lets you scan your cards with a smartphone; the app instantly recognises the play and triggers the boss' response, creating a dynamic action queue. When a boss falls, the heroes open three secret loot boxes and claim loot cards that upgrade their decks, unlocking stronger abilities for the next encounters. Every battle can be attempted on four difficulty levels, scaling the bosses' tactical depth. The game blends deck‑building, hand management, deduction and pattern recognition within a cooperative fantasy campaign. With an average playtime of 40‑60 minutes and a light weight (2.08), the experience is approachable yet offers enough strategic depth to keep the group invested throughout the entire campaign.
The Scan&Play mechanic lets you scan your cards with a smartphone; the app instantly recognises the play and triggers the boss' response, creating a dynamic action queue. When a boss falls, the heroes open three secret loot boxes and claim loot cards that upgrade their decks, unlocking stronger abilities for the next encounters. Every battle can be attempted on four difficulty levels, scaling the bosses' tactical depth. The game blends deck‑building, hand management, deduction and pattern recognition within a cooperative fantasy campaign. With an average playtime of 40‑60 minutes and a light weight (2.08), the experience is approachable yet offers enough strategic depth to keep the group invested throughout the entire campaign.
GALLERY
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In English
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Mechanics
Categories
Families
Publisher
Pegasus Spiele, Gémklub, HIT Games, Maldito Games, MINDOK
Designer
Lukas Zach, Michael Palm
Artist
Artur Fast, Bartłomiej Kordowski, Maximilian Jasionowski, Timo Mimus
How many players can join?
2 to 4 players, working together against the bosses.
What is the typical game length?
Around 40–60 minutes per session, depending on chosen difficulty.
Do I need extra hardware?
Yes, a smartphone or tablet with the free app to scan cards and run the AI bosses.
How complex is the game?
Weight 2.08/5 – easy to learn rules with deeper layers of deduction and deck‑building.
Can I play offline?
The app works offline after the initial download, though an internet connection is needed for the first setup.
Is there a solo mode?
The design focuses on cooperative play; there’s no official solo mode, though house rules can be made.