Our Verdict
RECOMMENDED
If you love bluffing and shooting in a crew, Team Spirit adds extra laughs and fast tactics.
Highlights
- Team‑play rules
- Mercenary deck
- Seven new characters
- Silencer and new guns
Keep in mind
- Player elimination still ends players
- More players = louder table
- Extra strategy may overwhelm newbies
Rules manual not indexed yet
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About the game
What you do in a play session
The Ca$h 'n Guns (Second Edition): Team Spirit expansion turns solo mayhem into coordinated team chaos. Now a ninth player can join the fray, and the new team‑play rules add extra flavor to the classic loot‑splitting, gun‑point showdown. The star feature is a deck of twelve mercenary cards that grant a temporary boost to your squad – think of an unexpected reinforcement that shifts strategy mid‑game. Seven fresh characters also take seats at the table, each with unique abilities and surprises: Boris, Natasha, Maria (never without her martini), and the formidable Mama, among others. They bring new powers, a silencer that fits your favorite weapon, and three brand‑new guns never seen before. Core mechanics stay the same – bluffing, simultaneous action selection, player elimination, and plenty of "take that" – but now everything unfolds in pairs or trios, demanding quick communication and temporary alliances. Playtime stays around 30 minutes, and the learning curve remains shallow, perfect for groups that love laughs, rapid betrayals, and instant decisions. If you enjoy the original Ca$h 'n Guns chaos and want more social interaction, Team Spirit delivers exactly that, with humor and deeper strategic layers without overcomplicating the fun.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
4
REC
5
REC
6
REC
7
REC
8
BEST
9
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Repos Production
Designer
Ludovic Maublanc
Artist
John Kovalic
Community
Data from BoardGameGeek
2,831owners
197wishlist
38want to play
Frequently Asked Questions
Quick answers before you buy
How many players can join?
4 to 9 players, with the new slot for a ninth participant.
What is the typical play time?
About 30 minutes, depending on the group's familiarity.
Do I need the base game?
Yes, Team Spirit is an expansion that requires the Ca$h 'n Guns (Second Edition) core set.
What are the main new features?
Team rules, a deck of 12 mercenaries, 7 new characters, a silencer and three brand‑new guns.
Does it make the game more complex?
Slightly, due to team dynamics, but the learning curve remains shallow.
Can players be eliminated early?
Yes, player elimination is still in effect and can remove someone quickly.
Is it suitable for beginners?
Best for those who already know the base game; newcomers might find team bluffing challenging.