Call to Adventure: The Name of the Wind

Brotherwise Games, La Boîte de Jeu, GaGa Games · Board game · 2019
2–4 · best 2 30–60 min Weight 2.4/5
7.0 rating Ludopedia
7.2 rating BGG
Buy
7.0 rating Ludopedia
7.2 rating BGG
Our Verdict
FOR GENRE FANS

A fan of 'The Kingkiller Chronicle' looking for more Call to Adventure? This expansion is for you! Dive into Kvothe's world with new cards and challenges.

Highlights
  • Deepens literary world immersion
  • New challenges and destinies
  • Expands the base experience
  • Unique thematic mechanics
Keep in mind
  • High language dependency
  • Requires the base game
  • Focuses on book fans
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About the game

What you do in a play session

If you're a card-slinging gamer who loves crafting a hero and diving into a fantasy world, Call to Adventure likely already has you hooked. Now, if you're among those who devour Patrick Rothfuss's books, get ready: the 'The Name of the Wind' expansion brings 75 brand-new cards to plunge headfirst into the universe of Kvothe and friends. This gem isn't just another card pack; it injects fresh challenges, surprising destinies, and mechanics that capture the essence of this unique literary world. Expect new ways to build your deck (or bag, or pool!), roll dice with more purpose, and collect sets that bring you closer to glory or land you in deep trouble. The storytelling aspect gets an even bigger boost, inviting you to weave your own saga within the rich tapestry of 'The Kingkiller Chronicle'. It's a chance to relive the memorable moments from the books or forge your own legends, all within the gameplay you already know and love from Call to Adventure, but with an extra, exclusive flavor for fans of the original work. Brace yourself for a deep immersion, where every card and every roll pulls you further into the narrative.

Rules videos

Learn by watching before you open the box

1 videos

Best player count

BGG community vote

2–4 players
2 BEST
3 REC
4 OK

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Books: The Kingkiller Chronicle Crowdfunding: Kickstarter Game: Call to Adventure
Publisher Brotherwise Games, La Boîte de Jeu, GaGa Games, Game Harbor
Designer Chris O'Neal, Johnny O'Neal
Artist Marta Danecka, Matt Paquette & Co.

Frequently Asked Questions

Quick answers before you buy

6 questions
Do I need the base game 'Call to Adventure' to play with this expansion?
Yes, absolutely! 'The Name of the Wind' is an expansion and adds content to the base game, but it cannot be played standalone.
What is the average playtime with this expansion?
The playtime remains similar to the base game, generally between 30 and 60 minutes, depending on the number of players and familiarity with the rules.
How many players can participate?
Just like the base game, this expansion is for 2 to 4 players.
Does the expansion add much complexity to the game?
It introduces new mechanics and challenges that might slightly increase complexity, but the overall weight of the game (rated around 2.38/5 on BGG) remains accessible, especially for those who have played the base game.
Do I need to like 'The Kingkiller Chronicle' books to enjoy the expansion?
It's highly recommended! The expansion is designed with fans of the books in mind, bringing in specific elements and narratives. If you're unfamiliar with the work, you might not grasp all the references and thematic appeal.
Do I need to translate the cards to play?
Yes, the expansion has a high language dependency. Most cards have text that needs to be understood to play correctly.