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rating
Ludopedia
7.6
rating
BGG
Our Verdict
FOR GENRE FANS
If you've already gone wild for the tense matches of Captain Sonar, this expansion is a worthwhile upgrade! More scenarios and options to make the submarine war even more exciting.
Highlights
- Challenging new scenarios
- More tactical options
- Increases replayability
- Useful components added
Keep in mind
- Requires the base game
- Relies on communication
- Pacing can be frenetic
Rules manual not indexed yet
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About the game
What you do in a play session
Get ready, sailors! Captain Sonar: Upgrade One isn't a whole new game, but rather a souped-up version of the experience you already know and love. If you enjoy the adrenaline rush of commanding a submarine in real-time, with your crew shouting orders and the enemy trying to sink you, this expansion is for you. It introduces five brand-new scenarios that will test your captain and radio operator skills in innovative ways. Additionally, new weapons enter the fray to add that extra spice to battles, and the game now comes with eight erasable markers, making it easier for everyone to trace routes and plan attacks. The novelties don't stop there: Upgrade One also tweaks the rules for the Captain and Radio Operator roles, offering different ways to play and increasing replayability. It's an opportunity to boost your Captain Sonar matches, whether by introducing new tactics or simply to vary the mission menu. Perfect for those who have already mastered the base game and want more challenges, or for those looking to introduce new players with some variations. Team communication and coordination remain the key to victory, but now with an added touch of strategy and surprise. Prepare your ears and sharpen your pencils (or markers!), because the submarine war just got even more intense!
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
OK
3
OK
4
REC
5
OK
6
REC
7
OK
8
BEST
Soundtrack
Ambience suggested by Melodice
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Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Matagot, CrowD Games, Pegasus Spiele, Surfin' Meeple China
Designer
Roberto Fraga, Yohan Lemonnier
Artist
Ervin, Sabrina Tobal
Community
Data from BoardGameGeek
3,487owners
250wishlist
54want to play
Frequently Asked Questions
Quick answers before you buy
Can this expansion be played alone, or do I need the base Captain Sonar game?
Hey there! The Upgrade One is an expansion, so you NEED to have the base Captain Sonar game to play with these new additions. Think of it like a souped-up accessory kit!
How many players can enjoy this expansion?
The expansion keeps the same vibe as the base game: up to 8 players having fun (or stressing out!) in teams. Group fun is guaranteed!
Does the game's complexity change much with this expansion?
Not drastically! The core of Captain Sonar already has moderate complexity. Upgrade One adds more options and scenarios, which can make things a bit more strategic, but without overcomplicating the main rules.
What new components come in this box?
This expansion includes 5 new scenarios to vary the missions, 2 new weapons to boost combat, and 8 erasable markers that are super useful for players to draw their routes and plans.
Are the new rules for the Captain and Radio Operator very different?
They offer alternative ways to play these roles, adding new layers of strategy and challenges. It's not a complete revolution, but rather an extra spice that can change the match dynamics.
Is this good for someone just starting with Captain Sonar?
If you're just starting, it might be better to get the hang of the base game first. This expansion shines more for those who already know the rules and want more variety and challenges. But there's nothing stopping you from trying, it'll just require a bit more attention at the beginning!