Cover of the game Carcassonne: Catapult

Carcassonne: Catapult

999 Games, Devir, Enigma (Bergsala Enigma) · Board game · 2008
Ludopedia
6.8 Ludopedia
BoardGameGeek
4.9 BoardGameGeek
Players
2–6 · best 2
Play Time
30–45 min
Weight
Weight 1.4/5
Year
Year 2008
Minimum age
Minimum age 8+
Buy · from US$ 11.45
6.8 rating Ludopedia
4.9 rating BoardGameGeek
Our Verdict
WITH CAVEATS

This expansion is the 'elephant in the room' for Carcassonne, introducing a dexterity mechanic that ignores typical strategy. It's perfect for groups who don't take the game too seriously and want to laugh at their friends' lack of aim. The experience is chaotic, unpredictable, and honestly, very different from what you expect from the base game. If your group enjoys some physical fun, it can be a memorable moment.

Highlights
  • Breaks strategic monotony
  • Generates lots of laughs
  • Adds unique tactile components
  • Unusual gaming experience
Keep in mind
  • Dexterity mechanic divides opinions
  • Can frustrate strategic players
  • Far from original premise
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About the game

What you do in a play session

If you've ever played Carcassonne and thought, 'what this really needs is some physical chaos,' the Catapult expansion is the most unexpected answer you could find. This is arguably the most controversial expansion in the game's history, precisely because it introduces a dexterity mechanic into a purely strategic tile-placement game. The kit includes 12 new tiles marked with a fair symbol. When someone draws one of these, the game turns into a flicking battlefield. The famous wooden catapult enters the scene, and players must launch special tokens to hit specific targets. There are four types of tokens, each with a goal: knocking out opponent meeples, swapping follower positions, hitting the fair tile itself, or even catching tokens for extra points. It's a moment of pure fun (or frustration, depending on your aim) that completely breaks the cerebral rhythm of the match. The idea is to transform the seriousness of medieval building into a motor skills challenge. It's worth noting that this expansion doesn't try to be a perfect physics simulator; it is, above all, an experiment that divides opinions. For groups who like to laugh and don't mind seeing their meeples flying across the board, it's a memorable addition. On the other hand, for those who prefer total control and strategic silence, the catapult might feel like a strange element that doesn't fit the original premise. Still, it's a historical curiosity worth experiencing at least once, especially if you're looking for a different experience to wrap up your game night with friends.

Expansion for

Published additional content

1 items

Best player count

BGG community vote

2–6 players
2 BEST
3 REC
4 REC
5 REC
6 OK

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Components: Rulers Game: Carcassonne Series: Carcassonne Official Major Expansions
Publisher 999 Games, Devir, Enigma (Bergsala Enigma), Giochi Uniti, Hans im Glück, Lautapelit.fi, MINDOK, Piatnik, Rio Grande Games, Schmidt France, Stupor Mundi, Venice Connection
Designer Klaus-Jürgen Wrede
Artist Doris Matthäus

Community

Data from BoardGameGeek

5,042owners
667wishlist
116want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
Does this expansion change the game a lot?
Yes, it inserts a dexterity mechanic that is the polar opposite of the tile-placement strategy.
Do I need great manual skill?
It helps! Since the mechanic is based on flicking, precision makes a big difference.
Can I play with just the base game?
Yes, it is an expansion for the original Carcassonne.
Does the playtime increase significantly?
No, the catapult round is quick, though it may cause pauses for laughter.
Is it suitable for children?
Yes, the physical component usually appeals quite a bit to younger players.
Why is it so controversial?
Many purist Carcassonne fans feel that dexterity doesn't fit the strategic nature of the game.