7.1
rating
Ludopedia
6.7
rating
BGG
Our Verdict
RECOMMENDED
If you love Carcassonne and want a dash of airborne fun, this expansion gives you just that.
Highlights
- Introduces flying meeple mechanic
- Easy to learn
- Seamlessly fits base game
Keep in mind
- Dice roll adds luck
- Only eight new tiles
Rules manual not indexed yet
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About the game
What you do in a play session
Carcassonne: The Flying Machines is a tiny expansion that adds a sky‑bound twist to the classic tile‑laying game. It includes eight new tiles, each bearing a pair of wings, which are shuffled into the regular deck. When a player draws one of these winged tiles, they place it as usual but also get the option to launch a new meeple toward a nearby tile. The direction is dictated by the wings' orientation, and the distance – one to three tiles – is rolled on a die. If a tile exists at that spot, the meeple can be placed on any unfinished, non‑field feature, even if another meeple already occupies it; if no tile is there, the player simply loses the chance to place a meeple that turn. This mechanic injects a dash of luck and tactical choice, as players weigh the risk of the die roll against the potential to gain influence elsewhere. The core Carcassonne rules remain unchanged: building cities, roads and cloisters, and vying for area majority. Playtime and complexity stay light (weight 1.7/5). The result is a quick, fun add‑on that gives the board a taste of flight, perfect for fans of Carcassonne who want a fresh twist without overcomplicating the game.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
BEST
3
BEST
4
REC
5
BEST
6
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
999 Games, Devir, Enigma (Bergsala Enigma), Filosofia Éditions, Giochi Uniti, Hans im Glück, Lautapelit.fi, MINDOK, Rio Grande Games, Z-Man Games
Designer
Klaus-Jürgen Wrede
Artist
Doris Matthäus
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can use the expansion?
It works with the standard 2‑to‑6 player range of Carcassonne.
Does The Flying Machines add much play time?
Only a few minutes; a typical game stays around 30‑45 minutes.
Do I need any extra components besides the eight tiles?
No, you just use the regular die that comes with the base game.
Does the expansion change the game’s complexity?
Not at all; the weight stays low (1.7/5), so it’s still beginner‑friendly.
Can I combine this with other Carcassonne expansions?
Yes, the tiles mix into the main deck, though too many expansions can make the game feel chaotic.