Castle Panic: Engines of War

Fireside Games · Board game · 2016
7.8 Ludopedia 7.1 BGG 1–6 · best 1 Solo 60 min Weight 2.3/5
Buy · from US$ 13.47
7.8 rating Ludopedia
7.1 rating BGG

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Our Verdict
HIGHLY RECOMMENDED

If you love fast‑paced castle defense with cards, you'll love the expansion that brings an engineer, catapults, and tougher monsters.

Highlights
  • More action and strategy
  • Intensified cooperation
  • Monster variety
Keep in mind
  • Limited time
  • Increased challenge
Learn How to Play Step by Step Check out our complete step-by-step rules guide.
Access Rules Guide

About the game

What you do in a play session

Ready to roll up your sleeves and turn your castle into a real fortress? Castle Panic: Engines of War brings a new engineer and resource cards that let you build catapults, ballistas, barricades, and more. Meanwhile, the monsters aren’t just standing around—they arrive with a siege tower, war wagon, and even a battering ram. And don’t think it’s just you and the engineer, because goblin saboteurs, a shaman, and a breath‑taker also show up to add chaos. The game runs as a campaign, with each session driven by cards that reveal new challenges and foes. You and your team must cooperate, manage your hand of cards, roll dice to determine attacks, and make use of each player’s unique powers. The expansion can be played with the base game or combined with other expansions, offering more monster variety and strategies. If you love castle‑defense games, rogues, and want something that blends planning and quick action, this expansion will put you in the front lines—just be prepared: the difficulty ramps up and the playtime sits right at the 60‑minute mark. In short, Engines of War adds more action and variety to the Castle Panic universe while keeping the same cooperative fun fans love.

Expansion for

Published additional content

1 items

Rules manual

Official PDF file

Rules manual — Castle Panic: Engines of War English · PDF
Download Manual

Best player count

BGG community vote

1–6 players
1 BEST
2 REC
3 REC
4 REC
5 OK
6 OK

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Game details

Mechanics, categories, families and credits

Families

Creatures: Monsters Series: Panic Line (Fireside Games)
Publisher Fireside Games
Artist Anthony Cournoyer, Tad Lambert

Community

Data from BoardGameGeek

2,606owners
219wishlist
58want to play

Frequently Asked Questions

Quick answers before you buy

7 questions
How long does a game with the expansion last?
The average is about 60 minutes, but it can vary depending on player count and campaign.
What are the player requirements?
1 to 6 players, each can choose a role with distinct abilities.
Does the expansion work without the base game?
No, you need the base Castle Panic game to play the expansion.
What are the main differences from the base game?
Adds resource cards, an engineer, new constructions, and monsters with more advanced gear.
Is it suitable for beginners?
Yes, but the difficulty ramps up, so it’s good for those who already know the system.
What new components are included?
Resource cards, building pieces, new monsters, and action tokens.
Can the expansion be combined with other expansions?
Yes, it works with any other expansion in the Panic Line series.