6.0
rating
Ludopedia
7.5
rating
BGG
Our Verdict
Perfect for those who own the base game and want to add a bit of luck and chaos to their matches.
Highlights
- Semi-soft dice feel great to toss
- Exciting doubleshot mechanic
- Simple rules and instant setup
- Increases player interaction
Keep in mind
- Requires the base game to play
- Luck might frustrate purists
RECOMMENDED
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Ever felt like your catapult wars needed a bit more unpredictability? That's exactly what the Dice Ammo mini-expansion brings to Catapult Feud. Instead of relying solely on standard ammo, you now introduce semi-soft D6 dice into the mix, turning every shot into a blend of skill and a little bit of gambling. The dynamic is straightforward, but it creates that wonderful chaos we love in dexterity games.
The real game-changer lies in the custom die faces. If you're lucky enough to roll a 'Doubleshot', congratulations: you've earned a second shot to take down the opponent's castle! It's the perfect opportunity to seal your victory. However, there's always a catch. If the die lands on 'Backfire', the tables turn, and your opponent gets to fire that same die right back at you. It's one of those 'I can't believe that happened!' moments that make for the best memories around the table.
In addition to the dice, the expansion includes action cards that add extra layers of strategy and events to the combat, moving the game beyond the simple 'aim and fire' loop. It's a lightweight addition that's quick to learn and doesn't alter the core essence of the base game, but it does inject a shot of adrenaline and tension. If you already enjoy the medieval mayhem of the original game, these dice are the missing ingredient to make your matches more competitive and hilarious. Get your aim ready, pray you don't trigger a backfire, and try to knock everything down!
The real game-changer lies in the custom die faces. If you're lucky enough to roll a 'Doubleshot', congratulations: you've earned a second shot to take down the opponent's castle! It's the perfect opportunity to seal your victory. However, there's always a catch. If the die lands on 'Backfire', the tables turn, and your opponent gets to fire that same die right back at you. It's one of those 'I can't believe that happened!' moments that make for the best memories around the table.
In addition to the dice, the expansion includes action cards that add extra layers of strategy and events to the combat, moving the game beyond the simple 'aim and fire' loop. It's a lightweight addition that's quick to learn and doesn't alter the core essence of the base game, but it does inject a shot of adrenaline and tension. If you already enjoy the medieval mayhem of the original game, these dice are the missing ingredient to make your matches more competitive and hilarious. Get your aim ready, pray you don't trigger a backfire, and try to knock everything down!
GALLERY
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Mechanics
Categories
Families
Publisher
IELLO, Vesuvius Media, FoxGames
Designer
Kristian Fosh
Artist
Damien Mammoliti, Kristian Fosh
Can I play this without the base game?
No, this is a mini-expansion. You need Catapult Feud to use these dice and cards.
What's inside the box?
You get 4 dice ammo, 4 action cards, and 2 rule cards.
Is it hard to learn?
Not at all! If you already know the base game, it takes less than a minute to understand how the dice work.
What age group is this for?
Since it's a dexterity and luck game, it's great for kids and families, keeping that party game vibe.
Do the dice damage the components?
No, they are semi-soft specifically so they can be tossed without damaging the board or pieces.