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rating
Ludopedia
6.8
rating
BGG
Our Verdict
FOR GENRE FANS
If you're a fan of Chain Mail and want more adventure with a touch of RPG and exploration, this kit is for you! It's a quick and engaging quest.
Highlights
- Engaging and thematic quest
- Great for exploration fans
- Good for solo play
- Quick playtime
Keep in mind
- Requires translated materials
- Depends on base game
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About the game
What you do in a play session
Get ready for an adventure that expands the Chain Mail: Adventures of Earthshine universe! In 'A Call to Arms', you and your crew (or even solo!) will embark on a quest to find a legendary war horn capable of summoning a forgotten hero. The catch is that the artifact's location is known only to three mysterious elders, each with their own demands. Prepare to explore the Bitterport Bay map, uncover the elders' secrets, and, of course, face some nasty monsters like the Fungal Cluster and Wild Mushroom. The ultimate goal? Return the Golden Horn to the Noble, naturally! This kit provides everything you need for this specific quest, including the map, challenges, and even the Elixir of Ogre Strength treasure. It's a game that uses grid movement, a modular board, and a touch of RPG to keep you immersed. Perfect for those who enjoy a quick adventure (around 45 minutes) with a hint of fantasy and combat, and the best part: you can even play it solo!
The game requires some reading, so having a translated spreadsheet or translated cards can greatly enhance the immersion, especially if your English isn't top-notch. The experience is heavily focused on adventure and exploration, with a combat system involving dice and tactical movement. It's an expansion that adds a new and exciting scenario for those who already enjoy the base Chain Mail game, promising unique twists and challenges to test your strategy and luck.
The game requires some reading, so having a translated spreadsheet or translated cards can greatly enhance the immersion, especially if your English isn't top-notch. The experience is heavily focused on adventure and exploration, with a combat system involving dice and tactical movement. It's an expansion that adds a new and exciting scenario for those who already enjoy the base Chain Mail game, promising unique twists and challenges to test your strategy and luck.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
OK
2
OK
3
OK
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Button Shy
Designer
Jason Greeno, Jason Tagmire
Artist
Marty Cobb
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Do I need the base game Chain Mail: Adventures of Earthshine to play this kit?
Yes, 'A Call to Arms' is an adventure kit that functions as an expansion and requires the base game Chain Mail: Adventures of Earthshine to be played.
How many players can participate in this adventure?
This kit is designed for 1 to 4 players, so you can play solo or with friends.
How long does a game session take?
Games are quick, typically lasting around 45 minutes, which is great for those short on time.
Is the game very complicated to learn?
The complexity is moderate. It adds a specific quest to the base game, but the core mechanics remain accessible. The need for translation might add an extra step.
Do I need to know English to play?
It is recommended to have access to a translated version of the cards or a reference spreadsheet, as the game has language dependency for a better experience.
What comes in this adventure kit?
This kit includes a specific map (Bitterport Bay), monsters to face (Fungal Cluster / Wild Mushroom), a treasure (Elixir of Ogre Strength), and the main quest to retrieve the Golden Horn.