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rating
Ludopedia
7.4
rating
BGG
Our Verdict
If you love tactical duels with a gothic vibe, this fear‑filled expansion will hit the spot.
Highlights
- Well‑crafted trick mechanics
- Thematic cards with strong art
- Fast, intense rounds
Keep in mind
- Needs the Claim base game
- Two‑player only
HIGHLY RECOMMENDED
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Claim: Reinforcements – Fear is the second expansion for the Claim dueling game, adding more blood, darkness, and tactical depth to the two‑player showdown. The setting shifts to the Shadowlands, where vampires, zombies, werewolves and shadows stalk the realm, hungry for victims. There’s no time for delicate alliances; you must fight for the throne with the cards in your hand. The core mechanic remains trick‑taking, now enriched with new creature, event and ability cards that alter how you manage the flow of each round. Every trick is an invitation to anticipate your opponent’s play, win the hand, and trigger effects that can flip the game in an instant. The design keeps the learning curve gentle – about 25 minutes per game – while adding decision layers that satisfy both newcomers and veterans who love a good tactical duel. Components consist of sturdy, high‑quality cards with gothic artwork that reinforces the horror vibe. No extra board is needed; the decks slot neatly into the base game. If you already enjoy Claim or any fantasy‑themed trick‑taking game, this expansion will make each match even tighter and more unpredictable, ensuring every duel feels fresh. Get ready to choose between blood and strategy, because in the end only those who master the tricks will survive the fear.
GALLERY
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Mechanics
Categories
Families
Publisher
White Goblin Games, SD Games, Vagabund
Designer
Scott Almes
Artist
Mihajlo Dimitrievski
How many players can play?
The expansion is designed for duels only, so exactly 2 players.
What is the typical play time?
Around 25 minutes per game, depending on player experience.
Do I need the Claim base game?
Yes, Reinforcements – Fear works only as an add‑on to the Claim core game.
What are the main new features?
New dark‑creature cards, events and abilities that modify the trick‑taking flow.
Has the complexity increased?
The learning curve stays low, but there are more strategic choices for seasoned players.
What components are included?
Sturdy, illustrated cards with a gothic horror theme; no extra board, just additional decks.
Is it beginner‑friendly?
Absolutely – simple rules and short playtime make it a great entry point.