Claim: Tinkerers

White Goblin Games, MS Edizioni · Board game · 2022
2 25 min
rating Ludopedia
7.2 rating BGG
Buy
rating Ludopedia
7.2 rating BGG
Our Verdict

If you love Claim and want to add an extra kick to your games, the Tinkerers are an explosive addition worth checking out!

Highlights
  • Impactful strategic twist
  • Adds fun chaos
  • Easy to integrate
  • Increases replayability
Keep in mind
  • Requires base game
  • Phase 2 specific rule
FOR GENRE FANS
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About the game
It's time to power up your Claim! With Tinkerers, you add a whole new layer of strategic chaos to your favorite card game. This expansion introduces a unique faction that promises to turn the game on its head, especially in Phase 2. You know when you think you've figured it all out? Well, with the Tinkerers, things get way more exciting. If a Tinkerer you played beats the opponent's card by 4 points or more, get ready: it explodes! The opponent's card is scratched from the game permanently (or at least until the end of the match), but the trick is still yours, and you still claim the opponent's card. This adds a super interesting risk-and-reward dynamic, where a bold play can permanently eliminate a key opponent card. It's perfect for those who have already mastered Claim or Claim 2 and want to test new tactics and surprise their friends with unexpected twists. The expansion is small, easy to integrate, and has a significant impact on replayability, ensuring every game remains fresh and challenging. If you enjoy the idea of turning the tables in your favor with an explosive move, this expansion is for you!
Expansion for
BEST PLAYER COUNT
2 OK
WHERE TO BUY
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Game details

Mechanics

Families

Game: Claim
Publisher White Goblin Games, MS Edizioni
Designer Scott Almes
Artist Mihajlo Dimitrievski
Frequently Asked Questions
Do I need the base Claim game to use this expansion?
Yes, absolutely! Tinkerers is an expansion and requires the base Claim or Claim 2 game to be played.
How many players does this expansion support?
It maintains the player count of the base game, which is for 2 players.
How long does it take to play with this expansion?
The playtime is the same as the base game, around 25 minutes.
Does this expansion change the rules much?
It adds a specific mechanic for Phase 2, which can change the game's direction, but it doesn't radically alter the general trick-taking rules.
Is the new mechanic difficult to learn?
No, the 'exploding Tinkerer' rule is quite straightforward and easy to grasp after a round or two.
Who is this expansion recommended for?
It's ideal for players who already enjoy Claim and want a new way to surprise opponents and add an 'anything can happen' element to their games.