Our Verdict
RECOMMENDED
If you enjoy space adventures with a touch of strategy and risk, *Cyber Station 11* is for you.
Highlights
- Modular board increases replayability
- Dynamic and engaging deck-building
- Thrilling push-your-luck mechanic
Keep in mind
- Player elimination may not appeal to everyone
- Games can drag for slower players
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About the game
What you do in a play session
In *Clank! In! Space!: Cyber Station 11*, you and your friends are space thieves trying to steal the best cybernetic enhancements from Commander Preon's research station. With a modular board that changes every game, you'll build your deck, explore the station, collect valuable items, and try to escape before it's too late. But beware: the noise you make could attract Preon and her followers, putting your life at risk. With deck-building, point-to-point movement, and a push-your-luck system, every decision matters. Can you escape with the most treasure and make it out alive?
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
REC
3
REC
4
BEST
Soundtrack
Ambience suggested by Melodice
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Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Dire Wolf, Renegade Game Studios, Lucrum Games, Schwerkraft-Verlag, Tabletop KZ
Designer
Evan Lorentz, Tim McKnight
Artist
Alain Viesca, Anika Burrell, Derek Herring, Nate Storm, Nathan McGuire, Raul Ramos
Community
Data from BoardGameGeek
4,641owners
440wishlist
89want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play?
2 to 4 players.
What is the average playtime?
About 60 minutes.
Do I need the base game to play this expansion?
Yes, *Clank! In! Space!* is required.
Is it suitable for beginners?
Yes, but it's better for those with some strategy game experience.
What new components are included?
New cards, pieces, and a modular board.