2.0
rating
Ludopedia
8.0
rating
BGG
Our Verdict
Perfect for those who love heavy simulations and want to turn the base game into an ultra-realistic hospital simulator.
Highlights
- Adds massive strategic depth
- Highly combinable modules
- Increases thematic immersion
- Rewarding logistical challenge
Keep in mind
- Very steep learning curve
- Can make sessions exhausting
FOR GENRE FANS
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If you thought managing Clinic: Deluxe Edition was already an administrative challenge worthy of a CEO, brew some coffee, because the 2nd Extension is here to push realism to the absolute limit. This expansion isn't just a simple add-on; it's a massive package that injects 13 new modules and a game variant for those who want to turn their clinic into an ultra-detailed medical empire.
What we have here is a true immersion into hospital bureaucracy and efficiency. You'll have to deal with new elements such as stretcher bearers, updated appointments, special pediatrics modules, and even the management of morgues and medical scanners. Complexity ramps up with the arrival of secretaries and surgeons, forcing players to optimize every move to ensure the patient flow doesn't turn into absolute chaos.
The great charm of this extension is its modularity: almost everything is combinable, allowing you to choose whether you want just a touch of novelty or if you wish to dive into the complete and 'vertiginous' experience proposed by designer Alban Viard. The 'Greater Demand' variant adds that extra layer of pressure, simulating the increasing demand for healthcare services, making resource management even tighter.
This is the perfect content for that group of expert gamers who love heavy simulation games, where logistical efficiency is the key to victory. If you enjoy the feeling of organizing a complex system and seeing everything run like a Swiss watch (or trying to prevent everything from collapsing), this extension is your next step. Get ready to turn your gaming table into a real administrative office, where every tile placement decision and every patient delivery counts toward the success of your institution.
What we have here is a true immersion into hospital bureaucracy and efficiency. You'll have to deal with new elements such as stretcher bearers, updated appointments, special pediatrics modules, and even the management of morgues and medical scanners. Complexity ramps up with the arrival of secretaries and surgeons, forcing players to optimize every move to ensure the patient flow doesn't turn into absolute chaos.
The great charm of this extension is its modularity: almost everything is combinable, allowing you to choose whether you want just a touch of novelty or if you wish to dive into the complete and 'vertiginous' experience proposed by designer Alban Viard. The 'Greater Demand' variant adds that extra layer of pressure, simulating the increasing demand for healthcare services, making resource management even tighter.
This is the perfect content for that group of expert gamers who love heavy simulation games, where logistical efficiency is the key to victory. If you enjoy the feeling of organizing a complex system and seeing everything run like a Swiss watch (or trying to prevent everything from collapsing), this extension is your next step. Get ready to turn your gaming table into a real administrative office, where every tile placement decision and every patient delivery counts toward the success of your institution.
GALLERY
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Mechanics
Categories
Families
Publisher
AVStudioGames, Capstone Games, Giant Roc, LudiCreations
Designer
Alban Viard
Artist
Ian O'Toole, Todd Sanders
Do I need the base game to play?
Yes, this is the 2nd Extension and requires Clinic: Deluxe Edition to function.
Can I use all 13 modules at once?
Yes, most are combinable, but be warned: the complexity increases drastically!
Does the game take much longer?
It depends on how many modules you add, but playtime generally increases due to the new layers of management.
Is it suitable for beginners?
No. We recommend mastering the base game first before tackling this extension, which is aimed at expert players.
What does the 'Greater Demand' variant change?
It increases the pressure on the player by simulating a higher demand for patients, requiring greater logistical efficiency.