Combat Commander: Mediterranean

GMT Games · Board game · 2007
2 · best 2 120 min Weight 3.0/5
8.8 rating Ludopedia
8.5 rating BGG
Buy · from US$ 55.45
8.8 rating Ludopedia
8.5 rating BGG
Our Verdict
HIGHLY RECOMMENDED

If you've already dived deep into Combat Commander: Europe, this expansion is an almost mandatory upgrade! It adds new nations with distinct flavors and plenty more scenarios.

Highlights
  • New nations with unique gameplay
  • More historical and random scenarios
  • Deepens the base game experience
  • Great replayability with new options
Keep in mind
  • Requires the base Europe game
  • Significant language dependency
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About the game

What you do in a play session

If you're already hooked on the adrenaline rush of Combat Commander: Europe, get ready to expand your battlefield! Combat Commander: Mediterranean (CC:M) arrives to supercharge the experience, bringing three new factions to the front: Great Britain & Commonwealth, France & Allied Minors, and Italy & Axis Minors. Each of these new nations comes with its own 72-card Fate Deck, reflecting their unique historical strengths and weaknesses. Think of the British with their sharp marksmanship, the Italians with a higher chance of surrender when things get tough, or the French with quality orders and events, but with a limited discard capability.

In addition to new units and cards, CC:M adds 12 brand-new scenarios, many exploring the fighting from 1939 and 1940. And for those who love replayability, the random scenario generator has been updated to include these new nations and maps, promising an almost endless variety of combat situations. The game also offers a complete manifest of all Fate Cards from both volumes I and II, plus point values for all units and equipment, making it easier to create your own scenarios. But be warned: CC:M is not a standalone game; it REQUIRES Combat Commander: Europe to play. If you're looking for more depth and variety for your World War II battles, this expansion is a must-have!

Expansion for

Published additional content

1 items

Best player count

BGG community vote

Duel · 2 players
2 BEST

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Game details

Mechanics, categories, families and credits

Families

Country: Italy Country: United Kingdom Digital Implementations: VASSAL Players: Two-Player Only Games Players: Wargames with Rules Supporting Only Two Players Series: Combat Commander
Publisher GMT Games
Designer Chad Jensen
Artist Chad Jensen, Lee Brimmicombe-Wood, Leland Myrick, Mark Simonitch, Rodger B. MacGowan

Frequently Asked Questions

Quick answers before you buy

7 questions
Do I need Combat Commander: Europe to play this expansion?
Yes, absolutely! Combat Commander: Mediterranean is not a standalone game; it functions as an expansion and requires you to own Combat Commander: Europe to play.
How many players can participate?
Just like the base game, this expansion is designed for 2 players to face off in intense battles.
How long does a game typically last?
Games tend to be long, with an estimated playtime of 120 to 120 minutes, so set aside a good chunk of time for your campaign.
Is the game in English? Do I need a translation?
Yes, the game is primarily in English, with many cards and rules. A good understanding of the language or translated reference material is essential for play.
What new nations are added?
The expansion introduces Great Britain & Commonwealth, France & Allied Minors, and Italy & Axis Minors, each with their own unique Fate Deck of cards.
What does the game add besides the new nations?
It includes 12 new historical scenarios, an updated random scenario generator, and detailed information on all units and cards from volumes I and II.
Is it a complex game?
With a BGG weight of 2.97/5, it's considered a moderately complex wargame, simulating war well without being overly complicated for fans of the genre.