If you've already dived deep into Combat Commander: Europe, this expansion is an almost mandatory upgrade! It adds new nations with distinct flavors and plenty more scenarios.
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Highlights
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New nations with unique gameplay
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More historical and random scenarios
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Deepens the base game experience
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Great replayability with new options
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Keep in mind
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Requires the base Europe game
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Significant language dependency
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Learn How to Play Step by StepCheck out our complete step-by-step rules guide.
If you're already hooked on the adrenaline rush of Combat Commander: Europe, get ready to expand your battlefield! Combat Commander: Mediterranean (CC:M) arrives to supercharge the experience, bringing three new factions to the front: Great Britain & Commonwealth, France & Allied Minors, and Italy & Axis Minors. Each of these new nations comes with its own 72-card Fate Deck, reflecting their unique historical strengths and weaknesses. Think of the British with their sharp marksmanship, the Italians with a higher chance of surrender when things get tough, or the French with quality orders and events, but with a limited discard capability.
In addition to new units and cards, CC:M adds 12 brand-new scenarios, many exploring the fighting from 1939 and 1940. And for those who love replayability, the random scenario generator has been updated to include these new nations and maps, promising an almost endless variety of combat situations. The game also offers a complete manifest of all Fate Cards from both volumes I and II, plus point values for all units and equipment, making it easier to create your own scenarios. But be warned: CC:M is not a standalone game; it REQUIRES Combat Commander: Europe to play. If you're looking for more depth and variety for your World War II battles, this expansion is a must-have!
Country: ItalyCountry: United KingdomDigital Implementations: VASSALPlayers: Two-Player Only GamesPlayers: Wargames with Rules Supporting Only Two PlayersSeries: Combat Commander
businessPublisherGMT Games
editDesignerChad Jensen
paletteArtistChad Jensen, Lee Brimmicombe-Wood, Leland Myrick, Mark Simonitch, Rodger B. MacGowan
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Frequently Asked Questions
Quick answers before you buy
7 questions
Do I need Combat Commander: Europe to play this expansion? expand_more
Yes, absolutely! Combat Commander: Mediterranean is not a standalone game; it functions as an expansion and requires you to own Combat Commander: Europe to play.
How many players can participate? expand_more
Just like the base game, this expansion is designed for 2 players to face off in intense battles.
How long does a game typically last? expand_more
Games tend to be long, with an estimated playtime of 120 to 120 minutes, so set aside a good chunk of time for your campaign.
Is the game in English? Do I need a translation? expand_more
Yes, the game is primarily in English, with many cards and rules. A good understanding of the language or translated reference material is essential for play.
What new nations are added? expand_more
The expansion introduces Great Britain & Commonwealth, France & Allied Minors, and Italy & Axis Minors, each with their own unique Fate Deck of cards.
What does the game add besides the new nations? expand_more
It includes 12 new historical scenarios, an updated random scenario generator, and detailed information on all units and cards from volumes I and II.
Is it a complex game? expand_more
With a BGG weight of 2.97/5, it's considered a moderately complex wargame, simulating war well without being overly complicated for fans of the genre.
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