Our Verdict
RECOMMENDED
If you love bite‑size city‑building games, you’ll enjoy the fast blend of Sprawlopolis and Naturopolis.
Highlights
- Creative mash‑up of two games
- Quick cooperative rounds
- Reusable multi‑use cards
Keep in mind
- No card‑passing may confuse newcomers
- Relies on two distinct mechanics
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About the game
What you do in a play session
Combopolis II is a six‑card combo pack that fuses Sprawlopolis and Naturopolis, letting you blend an urban sprawl with a splash of nature. The twist is that the variant drops the usual card‑passing mechanic: each deck – Sprawlopolis and Naturopolis – is shuffled separately, and at the start a single card from each is flipped to set two scoring conditions. A third card, drawn randomly from the combo pack, provides the final condition. A special starting tile, also from the pack, displays two blocks—one from each terrain—as the launch point.
On a player’s turn, they draw one card from each deck, play one, and discard the other, ensuring both decks run out together. Games are swift—about 15 minutes—and support solo play or 1‑4 players. The goal is to claim the two largest block groups from each game, avoid isolated roads that deduct points, and satisfy the three revealed scoring conditions. The layering system lets cards serve as terrain, markers, or scoring triggers, adding depth without overwhelming complexity.
As a cooperative expansion, Combopolis II encourages players to work together, balancing green spaces and urban blocks for a shared city. It’s ideal for fans of micro‑city‑building games who want a quick, engaging session during a break or before a longer game. Funded on Kickstarter, it continues the wallet‑size ethos of the Sprawlopolis series, offering multi‑use components that unite two distinct mechanics in a compact package.
On a player’s turn, they draw one card from each deck, play one, and discard the other, ensuring both decks run out together. Games are swift—about 15 minutes—and support solo play or 1‑4 players. The goal is to claim the two largest block groups from each game, avoid isolated roads that deduct points, and satisfy the three revealed scoring conditions. The layering system lets cards serve as terrain, markers, or scoring triggers, adding depth without overwhelming complexity.
As a cooperative expansion, Combopolis II encourages players to work together, balancing green spaces and urban blocks for a shared city. It’s ideal for fans of micro‑city‑building games who want a quick, engaging session during a break or before a longer game. Funded on Kickstarter, it continues the wallet‑size ethos of the Sprawlopolis series, offering multi‑use components that unite two distinct mechanics in a compact package.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
OK
2
OK
3
OK
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Button Shy
Designer
Danny Devine, Jason Tagmire, Steven Aramini
Artist
Danny Devine, Marty Cobb
Community
Data from BoardGameGeek
1,021owners
41wishlist
6want to play
Frequently Asked Questions
Quick answers before you buy
How many players can join?
1 to 4 players, including solo play.
How long does a game take?
About 15 minutes, perfect for a quick break.
What is the game's complexity?
Low to moderate – simple rules with interesting placement strategy.
What components are included?
Six combo cards, a starting tile, and two small decks (one for Sprawlopolis, one for Naturopolis).
Do I need the base games?
Yes, Combopolis II is an expansion that requires both original games.
Is it cooperative or competitive?
Cooperative – everyone works together to meet the scoring conditions.