Command of Nature: Sand & Wind

Unstable Games, TeeTurtle · Board game · 2024
7.0 Ludopedia 7.2 BGG 2–4 · best 2 30–60 min Weight 2.4/5
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7.0 rating Ludopedia
7.2 rating BGG
Our Verdict
RECOMMENDED

Sand & Wind is the perfect expansion to breathe new life into Command of Nature. With two factions offering distinct playstyles, it adds depth without increasing complexity. It’s a solid package that brings tactical variety and components that make life at the table much easier.

Highlights
  • Unique faction playstyles
  • High-quality components
  • Increases replayability
  • Intuitive rules preserved
Keep in mind
  • Requires base game
  • May increase analysis time
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About the game

What you do in a play session

If you already enjoy Command of Nature, get ready to level up your strategy with the Sand & Wind expansion. This pack brings a fresh breeze and a bit of dust to the table, introducing two brand-new factions that completely shift the game's tempo. On one side, we have the Sand faction, led by the Sage Dusty. They aren't here to rush; the focus is on long-term control. With a methodical approach, they manipulate grains of sand across the board, creating hazard zones that deal progressive damage to opponents. It’s the perfect choice for those who love to corner enemies and watch their plans unfold slowly. On the other hand, Sage Cyclone leads the Wind faction, making speed their greatest ally. Here, the game is about moving your Elementals in quick formations, creating whirlwinds that destabilize the battlefield and catch opponents off guard. The synergy between constant movement and tactical positioning makes the Wind faction incredibly dynamic and fun to play. Beyond the new Sages, the expansion delivers a nice set of components: two dedicated player boards, 52 new cards that expand combo possibilities, and 42 varied tokens—including trackers, coins, and damage counters—that make the game much more organized and visually rich. If you felt like you needed more variety in your Command of Nature sessions, Sand & Wind is exactly what the doctor ordered. The new mechanics don't overcomplicate the game but add layers of depth that will make you rethink your usual tactics. It’s an expansion that respects the weight of the original, bringing freshness without turning the game into something it isn't. Ready your deck, call your friends, and see if you prefer the steady force of the dunes or the relentless agility of the wind gusts. It's guaranteed fun for those who have already mastered the base rules and want to explore new ways to outwit their friends.

Best player count

BGG community vote

2–4 players
2 BEST
3 OK
4 REC

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Game details

Mechanics, categories, families and credits

Families

Crowdfunding: Kickstarter
Publisher Unstable Games, TeeTurtle
Artist Ramy Badie

Community

Data from BoardGameGeek

1,967owners
66wishlist
4want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
Do I need the base game to play?
Yes, Sand & Wind is an expansion and requires the original Command of Nature game.
How many players can participate?
The expansion maintains support for 2 to 4 players.
Does the playtime increase significantly?
No, it remains in the 30 to 60-minute range, depending on player experience.
Are the new factions hard to learn?
They follow the same core rules, so if you already know the game, you'll pick up the new abilities quickly.
What is in the box?
2 Sage player boards, 52 new cards, and 42 assorted tokens for game management.
Does this expansion change the game balance?
It introduces new tactical options but is designed to maintain the competitive balance of the base game.