Cover of the game Crazy Tower

How to Play Crazy Tower

HaPe International · Board game
Players
2–6
Play Time
15 min
Weight
Weight 1.0/5
Year
Year —
Minimum age
Minimum age 3+
6.6 rating Ludopedia
5.5 rating BoardGameGeek

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Rules manual Official PDF file

Step by step

Game Objective

In Crazy Tower, the objective is to build a stable structure. In competitive mode, the first player to place all their blocks without the Tower collapsing wins the game. The theme involves Architects trying to build the Tower, while a Saboteur wishes for it to collapse on another player's turn.

Setup

  1. Take one Floor card without Special Boxes and place it in the center of the table.
  2. Shuffle the other Floor cards and form a face-down deck with them.
  3. In competitive mode (2-4 players), each player takes 7 blocks of the same color. (In a 2-player game, each player takes the blocks of 2 different colors).
  4. Determine which player starts the game.

Gameplay Flow

The game progresses in turns, clockwise, after the starting player is determined. On their turn, players must do one of two things:

  • A- Place one of their Blocks on the highest Floor card of the Tower.
  • B- Take the first Floor card from the pile, reveal it, and place it on the Tower, then place a Block on the new Floor.

Important rules for placement:

  • Blocks must be placed horizontally.
  • Blocks can extend beyond the Floor cards.
  • Floor cards can be shifted from the Tower.
  • Only one hand can be used to place a block or a Floor card.
  • There can never be 2 blocks of the same color on the same Floor card.

Actions and How to Play

On their turn, a player can choose between two main actions:

  1. Place a Block: The player places one of their blocks on the highest Floor card of the Tower.
  2. Add a Floor and Place a Block: The player takes the first Floor card from the pile, reveals it and places it on the Tower, and then places one of their blocks on the new Floor.

There are also Special Boxes on the Floor cards that activate effects when covered by a block:

  • Box: When a player covers this Box, they can remove a block from a lower Floor card and return it to the person playing with that color.
  • Box: Players cannot place a block that covers this Box.
  • White Box: Blocks must be placed on one or many White Boxes.
  • Box: When a player covers this Box, they must swap one of their unplayed blocks with one from another player of their choice.
  • Box: When a player covers this Box, they must play again immediately.

End of Game and Scoring

The game ends when:

  • A player places their last block on top of the Tower without it collapsing.
  • The Tower collapses.

The Tower is considered collapsed if at least one block and one Floor card fall. If only one block (or Floor card) falls, the player whose turn it is must replace it before continuing their turn.

Victory:

  • The player who places all their blocks on the Tower wins the game.
  • If the Tower collapses:
    • The player who caused the collapse scores no points.
    • Each player calculates the sum of the values of the remaining blocks (those they did not place on the Tower). The player with the lowest score wins.
    • Tie-breaker: If more than one player has the same amount of points, the player with the lowest total number of blocks wins the game. If there is still a tie, the players share the victory.

The block values are:

  • 1 point
  • 3 points
  • 4 points
  • 5 points

Tips for Winning

  • Try to be the first to place all your blocks on the Tower, as this is the direct win condition.
  • If the Tower collapses, the player with the lowest sum of the values of the remaining blocks wins. Therefore, try to place your highest value blocks first to minimize your remaining blocks score.

Rules manual

Official PDF file

Prefer the Official PDF? Download the official Crazy Tower rulebook or browse it online with our AI rules assistant.
View Rulebook PDF

Frequently Asked Questions

Quick answers about the rules

5 questions
What is the objective of Crazy Tower?
In Crazy Tower, the objective is to build a stable structure. In competitive mode, the first player to place all their blocks without the Tower collapsing wins the game. The theme involves Architects trying to build the Tower, while a Saboteur wishes for it to collapse on another player's turn.
How do you set up Crazy Tower?
Take one Floor card without Special Boxes and place it in the center of the table. Shuffle the other Floor cards and form a face-down deck with them. In competitive mode (2-4 players), each player takes 7 blocks of the same color. (In a 2-player game, each player takes the blocks of 2 different colors). Determine which player starts the game.
How do you play Crazy Tower?
On their turn, a player can choose between two main actions: Place a Block: The player places one of their blocks on the highest Floor card of the Tower. Add a Floor and Place a Block: The player takes the first Floor card from the pile, reveals it and places it on the Tower, and then places one of their blocks on the new Floor. There are also Special Boxes on the Floor cards that activate effects when covered by a block: Box: When a player covers this Box, they can remove a block from a lower…
How does Crazy Tower end, and how do you score?
The game ends when: A player places their last block on top of the Tower without it collapsing. The Tower collapses. The Tower is considered collapsed if at least one block and one Floor card fall. If only one block (or Floor card) falls, the player whose turn it is must replace it before continuing their turn. Victory: The player who places all their blocks on the Tower wins the game. If the Tower collapses: The player who caused the collapse scores no points. Each player calculates the sum…
What are some tips for winning Crazy Tower?
Try to be the first to place all your blocks on the Tower, as this is the direct win condition. If the Tower collapses, the player with the lowest sum of the values of the remaining blocks wins. Therefore, try to place your highest value blocks first to minimize your remaining blocks score.
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