8.7
rating
Ludopedia
7.9
rating
BGG
Our Verdict
Essential for those who own the base game and want more strategic depth and order variety.
Highlights
- Much more dynamic influence action
- New orders bring fresh gameplay
- New buildings expand possibilities
- Preserves the original system's essence
Keep in mind
- Totally dependent on the base game
- Slightly steeper learning curve
RECOMMENDED
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If you're already a fan of Crusaders: Thy Will Be Done, get ready because the Divine Influence expansion arrives to give a much-needed upgrade to your religious influence struggle. You know that feeling of wanting to dominate the map more strategically? Well, here the influence action has been completely revamped and improved, allowing you to spread your order's name with much more impact across the board's regions.
But it doesn't stop there. The expansion injects new life into the game by adding four new types of buildings, which bring new layers of combos and efficiency to your engine. Additionally, if you felt a lack of variety in the orders, there are now four new knight orders to explore, each with its own peculiarities that force you to adapt your tactics depending on who is at the table. It's the kind of expansion that doesn't change the soul of the game but refines the experience and adds the depth that veteran players were looking for.
The game continues with that fascinating Rondel system and Mancala-style movement, but now with more variables for you to manipulate. If you enjoy games where board position dictates the pace of the match and where every move can wreck an opponent's plan, Divine Influence is the way to go. It's the perfect chance to make the medieval dispute even more intense, turning influence management into a religious chess match where every building counts. Prepare your order, plan your steps on the rondel, and show who truly rules medieval faith!
But it doesn't stop there. The expansion injects new life into the game by adding four new types of buildings, which bring new layers of combos and efficiency to your engine. Additionally, if you felt a lack of variety in the orders, there are now four new knight orders to explore, each with its own peculiarities that force you to adapt your tactics depending on who is at the table. It's the kind of expansion that doesn't change the soul of the game but refines the experience and adds the depth that veteran players were looking for.
The game continues with that fascinating Rondel system and Mancala-style movement, but now with more variables for you to manipulate. If you enjoy games where board position dictates the pace of the match and where every move can wreck an opponent's plan, Divine Influence is the way to go. It's the perfect chance to make the medieval dispute even more intense, turning influence management into a religious chess match where every building counts. Prepare your order, plan your steps on the rondel, and show who truly rules medieval faith!
GALLERY
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Mechanics
Categories
Families
Publisher
Tasty Minstrel Games, Renegade Game Studios
Designer
Seth Jaffee
Artist
Ariel Seoane
Do I need the base game to play?
Yes! This is an expansion, so you must own Crusaders: Thy Will Be Done to play.
Is the game too complex?
It has a medium weight (2.75). If you know the base game, the expansion is intuitive but adds new layers of decision-making.
How long does a game take with the expansion?
Usually between 45 and 60 minutes, maintaining the agility of the original game.
How many players is it for?
It works great for 2 to 4 players.
Is the language a problem?
Moderate dependency. You might need translated cards or sheets to play fully in your native language.