8.1
rating
Ludopedia
7.5
rating
BGG
Our Verdict
If you love medieval crusades and territory strategy, you’ll enjoy the rondel‑plus‑mancala blend.
Highlights
- Unique faction powers
- Innovative rondel mechanic
- Premium wooden components
Keep in mind
- Moderate learning curve
- Games can drag if rondel stalls
RECOMMENDED
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Crusaders: Thy Will Be Done puts you in the shoes of a Templar order leader tasked with spreading influence across medieval Europe. Each player moves knights across a hexagonal board, erects religious and civil buildings, and launches crusades to claim territory. The core mechanic is a personal rondel – a rotating wheel that dictates available actions such as move, build, recruit, or research – and it can be upgraded as the game progresses. Factions have unique powers, letting you tailor the strategy to your preferred playstyle.
Movement occurs on a hex grid, using movement points that limit how far your knights can travel each turn. A Mancala‑style resource pit governs the distribution and capture of tokens for extra scoring. Area majority is vital: controlling more hexes yields influence bonuses, while tech tracks provide long‑term advantages. When the orders become too strong, King Philip gets nervous and dissolves all Templar orders, ending the game and tallying victory points, including end‑game bonuses.
Featuring sturdy wooden components, a detailed European map, and minimal rule text, the game is quick to learn yet offers enough strategic depth to keep seasoned players hooked for 40‑60 minutes. Perfect for fans of medieval themes, territory building, and rondel‑plus‑resource‑management mechanics.
Movement occurs on a hex grid, using movement points that limit how far your knights can travel each turn. A Mancala‑style resource pit governs the distribution and capture of tokens for extra scoring. Area majority is vital: controlling more hexes yields influence bonuses, while tech tracks provide long‑term advantages. When the orders become too strong, King Philip gets nervous and dissolves all Templar orders, ending the game and tallying victory points, including end‑game bonuses.
Featuring sturdy wooden components, a detailed European map, and minimal rule text, the game is quick to learn yet offers enough strategic depth to keep seasoned players hooked for 40‑60 minutes. Perfect for fans of medieval themes, territory building, and rondel‑plus‑resource‑management mechanics.
GALLERY
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In English
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Crusaders: Thy Will Be Done - How To Play
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JonGetsGames - Crusaders: Thy Will Be Done Tutorial & Playthrough
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Crusaders Thy Will Be Done Gamesplained - Part 1
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Crusaders: Thy Will Be Done ... Setup and Rules by the Crabby Dice
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How to play Crusaders: Thy Will Be Done by Tasty Minstrel Games
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The Game Explainer: Crusaders: Thy Will Be Done
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Hipshot Introduction: Crusaders
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Ready, Set, PLAY - Crusaders: Thy Will Be Done Setup and Gameplay
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Crusaders Learn to Play
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How To Setup And Play Crusaders: Thy Will Be Done
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Mechanics
Categories
Families
Publisher
Tasty Minstrel Games, Dexker Games, Engames, Korea Boardgames, Renegade Game Studios
Designer
Seth Jaffee
Artist
Adam P. McIver
How many players can play?
2 to 4 players, perfect for small groups.
What’s the typical playing time?
About 40–60 minutes, depending on player experience.
How complex is the game?
Light to moderate (weight 2.5/5), easy to learn with strategic depth.
What components are included?
Hex board, wooden pieces, individual rondels, resource tokens and technology cards.
Who is the game best suited for?
Fans of medieval themes, territory‑building games, and rondel mechanics.