8.3
rating
Ludopedia
7.7
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
If you enjoy euro games with kingdom building and an innovative auction mechanic, Rurik is for you! The struggle for power in medieval Russia is tense and full of strategy.
Highlights
- Unique auction programming mechanic
- Engaging kingdom building
- Asymmetric player powers
- High strategic replayability
Keep in mind
- Initial learning curve
- Interaction can be aggressive
Rules manual not indexed yet
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About the game
What you do in a play session
In Rurik: Dawn of Kiev, you step into the shoes of one of Vladimir the Great's sons, vying for the throne of Kyivan Rus after his death in 1015. Get ready for a euro-style game focused on kingdom building with a strong medieval theme. The core mechanic is 'auction programming': you use your advisors to bid on actions. A stronger advisor offers better benefits but acts later, while a weaker one acts faster with lesser rewards. This dynamic adds a cool tension to your planning.
The game challenges you to be a well-rounded leader. Simply sending armies to battle isn't enough (though it matters!), the people value those who build, manage taxes, and accomplish great deeds. You'll need to manage resources, expand your domain on the map, and influence areas to prove you're the ideal successor. With variable player powers and an auction system that dictates action order, each game promises a unique strategic challenge. It's a game that demands planning and adaptation, rewarding those who can balance various fronts to win the people's hearts and the title of Grand Prince or Princess.
The game challenges you to be a well-rounded leader. Simply sending armies to battle isn't enough (though it matters!), the people value those who build, manage taxes, and accomplish great deeds. You'll need to manage resources, expand your domain on the map, and influence areas to prove you're the ideal successor. With variable player powers and an auction system that dictates action order, each game promises a unique strategic challenge. It's a game that demands planning and adaptation, rewarding those who can balance various fronts to win the people's hearts and the title of Grand Prince or Princess.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
1
REC
2
REC
3
BEST
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
PieceKeeper Games, Banana Games, Giant Roc, Giochix.it, Hobby World, Lotus Frog Games, Ігромаг
Designer
Stan Kordonskiy
Artist
Alayna Lemmer-Danner, Finn McAvinchey, Yaroslav Radetskyi
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
What is the average playtime for 4 players?
Typically, a 4-player game of Rurik takes between 90 and 120 minutes, but it can vary depending on the players' familiarity with the rules and strategy.
Is the game too complex for board game beginners?
Rurik is considered an 'expert' level game (weight 3.08 on BGG), so it might have a steeper learning curve. It's recommended for those who already have some experience with more elaborate strategy games.
How does player interaction work?
Interaction primarily occurs through area control and the auction mechanic, where you might snatch an action another player wanted. There are also 'take that' elements, but they are not the main focus.
Is the solo mode any good?
Yes, Rurik features a well-regarded solo mode where you face a simulated opponent to achieve your objectives. It's a great option for those who enjoy playing alone.
What are the main components of the game?
The game includes a main board, influence markers, resources (wood, stone, food), advisor cards, event cards, and miniatures representing your armies and buildings.
Does the game reward players who stick to the same strategy every time?
Not exactly. The variety of player powers, objective cards, and the auction dynamic encourage adaptation. Exploring different strategies each game is key to success.
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