7.7
rating
Ludopedia
8.0
rating
BGG
Our Verdict
If you enjoy epic battles and cosmic horror, this pack will surprise you.
Highlights
- Strategic diversity
- Unique powers
- Content expansion
- Tactile gameplay
- Atmospheric horror
Keep in mind
- Requires base game
- First-come basis
- Playtime may increase
RECOMMENDED
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If you love cult battles and the dense atmosphere of the Lovecraftian universe, Cthulhu Wars: Great Old One Pack Four will leave you stunned. This pack brings three new Great Old Ones – Byatis, Nyogtha, and Tulzscha – that can be added to any Cthulhu Wars game, provided you’re the first to grab them. Each has a unique ability and its own spellbook, earned separately from your own. Byatis is the trap master, luring enemy cultists to their doom; Tulzscha subverts the Ritual track, flipping the course of play; and Nyogtha is the prisoner‑taking hunter, dragging them to his lair. The pack not only adds new characters but also introduces new rules for their powers and interaction with the Ritual track, raising tactical complexity. With 2‑4 players, 90‑120 minutes of play, and a 3/5 weight, it keeps the intense pace of the base game while adding an extra layer of strategy through action points, area movement, dice rolling, and variable player powers. If you already own the base, it’s time to bring these titans onto the board and let the horror take over your table.
GALLERY
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Mechanics
Categories
Families
Publisher
Green Eye Games, Petersen Games
Designer
Sandy Petersen
Artist
Andrew May, Jo Brumby, Tim Prow
How many players can play?
2 to 4 players.
How long does a game last?
90 to 120 minutes.
What is the game's complexity?
Moderate to high, depending on familiarity with Lovecraftian lore.
What components are included?
Miniatures of the new Great Old Ones, spell cards, action point tokens, and dice.
Can the pack be used with any edition of Cthulhu Wars?
Yes, but it requires the base game and core rules.
Is prior knowledge of Lovecraft lore necessary?
Not required, but it enhances thematic immersion.
Does the pack add new rules or just components?
It introduces new rules for the Great Old Ones’ abilities and their spellbooks.