—
rating
Ludopedia
7.2
rating
BGG
Our Verdict
RECOMMENDED
A perfect-fast-paced-duel for fans of the show and light deck-building-mechanics.
Highlights
- Super smooth deck-building-flow
- Greatly captures the cartoon's energy
- Quick-to-learn-and-play
Keep in mind
- Strictly a two-player experience
- Might feel too light for hardcore gamers
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About the game
What you do in a play session
Get ready to unleash some chaotic-fun-energy! DC Deck-Building Game: Teen Titans Go! brings the zany-but-awesome vibe of the Cartoon Network series directly to your tabletop. In this-fast-paced-card-game, you'll step into the shoes of your favorite Titans—Robin, Starfire, Cyborg, Beast Boy, or Raven—and compete to see who can take down the most supervillains like Trigon or the H.I.V.E. Five. The goal is straightforward: defeat villains and rack up as many victory points as possible before the-climax!
Built on the solid-as-a-rock Cerberus Engine, this-game-is-all-about-improving-your-deck. You'll start with a basic set of cards and progressively buy better ones to build a powerhouse-engine. This version introduces 'Sidekicks,' adding a fresh layer of tactical depth by letting you deploy-allies to boost your-efforts. But watch out! 'Weakness' and 'Event' cards are lurking in the deck, ready to throw a wrench in your plans with unexpected-dilemmas.
One of the best parts? It's completely standalone. You don't need anything else to have a blast, but if you already love the DC Deck-Building-Game-series, you can mix and match-cards to create wild-new-combinations. With oversized hero cards that define your playstyle and-quick-rounds lasting around 30 minutes, it's the perfect-pick-up-and-play-experience for fans of superheroes and deck-building-mechanics alike. Whether you're a hardcore strategist or just here for the-cartoon-nostalgia, there's a seat at the table for you!
Built on the solid-as-a-rock Cerberus Engine, this-game-is-all-about-improving-your-deck. You'll start with a basic set of cards and progressively buy better ones to build a powerhouse-engine. This version introduces 'Sidekicks,' adding a fresh layer of tactical depth by letting you deploy-allies to boost your-efforts. But watch out! 'Weakness' and 'Event' cards are lurking in the deck, ready to throw a wrench in your plans with unexpected-dilemmas.
One of the best parts? It's completely standalone. You don't need anything else to have a blast, but if you already love the DC Deck-Building-Game-series, you can mix and match-cards to create wild-new-combinations. With oversized hero cards that define your playstyle and-quick-rounds lasting around 30 minutes, it's the perfect-pick-up-and-play-experience for fans of superheroes and deck-building-mechanics alike. Whether you're a hardcore strategist or just here for the-cartoon-nostalgia, there's a seat at the table for you!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Cryptozoic Entertainment
Designer
Matt Hyra, Nathaniel Yamaguchi
Artist
Robb Mommaerts
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can play?
It is designed specifically as a 2-player duel game.
Can I mix it with other DC Deck-Building games?
Absolutely! It is fully compatible with the rest of the-series.
Is it hard to learn?
Not at all. It's very intuitive if you are familiar with deck-building-mechanics.
How long does a session last?
Expect a quick-paced-game lasting between 20 and 45 minutes.
Is there-any-language-barrier?
Yes, the-cards-are-in-English, so some-reading-is-required.
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