Enjoyed Deep State and want more? This expansion brings 4 modules you can mix to tailor the game to your liking! Focus on espionage, media, aliens, or military power.
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Highlights
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Four unique modules
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High replayability
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Customizable experience
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Good for solo
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Keep in mind
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Requires base game
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Can over-mix
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Learn How to Play Step by StepCheck out our complete step-by-step rules guide.
If you enjoyed the base game Deep State and crave more global intrigue, the Global Conspiracy expansion offers four modules that can be mixed and matched to refresh your gameplay. Each module introduces its own Projects and mini-expansions, allowing you to customize your experience. The 'Strong-Arm Tactics' module dives into counter-terrorism, enabling more aggressive agent use and even rival elimination, while 'Black Operations' add a chaotic element with cyber and eco threats. The 'Fourth Estate Module' focuses on media power to shape public opinion, requiring treaty sacrifices for influence and strategic objectives. For those who enjoy more out-of-the-box conspiracy theories, the 'Reptiloids Module' replaces an original project, introducing reptilian aliens vying for world power and offering new ways to secure treaties. Lastly, the 'Superiority Doctrine Module' brings three projects that substitute base game ones: 'Nuclear Power' generates Ghost Agents, 'Worldwide Bank' extends your reach, and 'World, Inc.' returns agents from missions and rewards project participation. All modules can be played solo, with specific rules included, and the language dependency is minimal, focusing more on action memorization.
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Gallery
Box and component photos
11 photos · from the community
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Tap any photo to open fullscreen. Photos submitted by the community or publisher.
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Rules manual
Official PDF file
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Rules manual — Deep State: Global ConspiracyEnglish · PDF
Do I need the base game Deep State to play with this expansion? expand_more
Absolutely! This expansion adds new modules and components that rely on the Deep State base game to function.
How many modules does this expansion include, and how do they work together? expand_more
The Global Conspiracy expansion comes with four distinct modules. You can choose to play with one, a few, or all of them, mixing and matching to create the experience you prefer, following the rulebook's recommendations for optimal combinations.
Does the game become much more complicated with all these modules? expand_more
Complexity can increase depending on how many modules you add. Each brings its own mechanics and rules, but the base game already has a considerable weight. It's recommended to start with one or two modules to get acquainted.
Can I play solo with this expansion? expand_more
Yes! All modules in the Global Conspiracy expansion feature detailed solo play rules, allowing you to enjoy the global intrigues even without other players.
What is the average playtime with this expansion? expand_more
The base game playtime is 40-75 minutes for 1-5 players. Adding modules might slightly extend this time, depending on your familiarity with the new rules and how many expansions you decide to use in a single game.
Does this expansion add a lot of new components? expand_more
Yes, each module brings its own Projects, cards (like Treaty cards, mini-expansions), and in some cases, new types of objectives or specific mechanics, significantly enriching the base game's components.
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