7.9
rating
Ludopedia
6.9
rating
BGG
Our Verdict
RECOMMENDED
A dark, atmospheric blend of worker placement and deck building that keeps you on edge.
Highlights
- Incredible-themed-immersion
- Tight-mechanic-integration
- High-player-interaction
Keep in mind
- Steep-learning-curve-potential
- Very-dark-thematic-content
Rules manual not indexed yet
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About the game
What you do in a play session
Get ready to lose some sleep, because Mad City is calling! Don't Turn Your Back takes you straight into the twisted, surreal-horror world of the Don't Rest Your Head RPG. This isn' isn't just a stroll through a dark alley; it's a high-stakes scramble for survival where every decision could be your last.
The gameplay is a clever blend of worker placement, deck building, and area control. You'll find yourself navigating strange locations like the Slumbering City to harvest dreams, which you'll then use to strike deals with Nightmares in the Bizarre Bazaar. Want to score big? You'll need to navigate the deadly halls of Mother When's school or brave the sinister 13th District. Your ultimate goal is to win the favor of the Wax King and, most importantly, find a way to escape.
But here's the catch: your friends are just as desperate as you are. In this game,-the competition is personal. You'll be fighting for influence and territory, trying to outsmart your opponents before they turn the tables on you. It's a game of managing your resources and your paranoia in equal measure. If you love games that offer deep strategic layers wrapped in a thick, atmospheric horror theme, this is a must-play. Just remember the golden rule of the night: keep your wits about you, and whatever you do, don't turn your back!
The gameplay is a clever blend of worker placement, deck building, and area control. You'll find yourself navigating strange locations like the Slumbering City to harvest dreams, which you'll then use to strike deals with Nightmares in the Bizarre Bazaar. Want to score big? You'll need to navigate the deadly halls of Mother When's school or brave the sinister 13th District. Your ultimate goal is to win the favor of the Wax King and, most importantly, find a way to escape.
But here's the catch: your friends are just as desperate as you are. In this game,-the competition is personal. You'll be fighting for influence and territory, trying to outsmart your opponents before they turn the tables on you. It's a game of managing your resources and your paranoia in equal measure. If you love games that offer deep strategic layers wrapped in a thick, atmospheric horror theme, this is a must-play. Just remember the golden rule of the night: keep your wits about you, and whatever you do, don't turn your back!
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
REC
3
BEST
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
O Capturador, Evil Hat Productions
Designer
Eric B. Vogel
Artist
Fred Hicks, George Cotronis
Community
Data from BoardGameGeek
742owners
130wishlist
21want to play
Frequently Asked Questions
Quick answers before you buy
Is it hard to learn?
It has a bit of a learning curve due to the mix of mechanics, but once you get the flow, it's super smooth.
How long does a session last?
Expect around 45 to 60 minutes of intense-looking-but-fun-action.
Do I need to know the RPG-Don't Rest Your Head?
Nope! The game stands perfectly on its own-though fans will love the-flavor-text.
Is it good for 2 players?
It works fine, but the-area-control-tension really kicks in when you have 3 or ever 4 players.
Is it a heavy game?
It's mid-weight. It requires strategy, but it won't make your brain explode like a heavy-duty-strategy-game.
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