Our Verdict
If you love fast fights and want something that fits in your pocket, Dragon Punch is your new love.
Highlights
- Fast-paced combat
- Simultaneous action cards
- Strategic hand management
Keep in mind
- Language requirement
- Short playtime
Rules manual not indexed yet
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About the game
What you do in a play session
Dragon Punch is the card microgame that turns any corner into an arcade-style fight ring. In just 5 to 10 minutes, two players clash using attack, block, and evasion cards in high or low positions, all in a fast-paced Rock‑Paper‑Scissors rhythm. Each turn, both players secretly pick a card and reveal it simultaneously, delivering that adrenaline rush of who will land the blow. The twist is hand management: when you play a card, it’s out of play for a few turns, forcing you to plan your next combo. Plus, when you take damage, you can secretly upgrade your cards, giving a sense of progression mid‑battle. Each player has a unique character with special moves, so strategy isn’t just about the card you hold but also what your opponent might do. The game is ultra‑portable—just 18 cards, no table needed—so you can challenge a friend in a coffee line, on the subway, or even in the middle of a party. If you love quick action games, have a taste for classic video‑game aesthetics, and enjoy timing decisions, Dragon Punch will wow you with its simplicity and instant fun.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
(Web published), Level 99 Games, Most Mondays games
Designer
Koen Hendrix
Artist
Robin Keijzer
Community
Data from BoardGameGeek
1,108owners
74wishlist
9want to play
Frequently Asked Questions
Quick answers before you buy
What is the average playtime?
Between 5 and 10 minutes, ideal for a quick duel.
How many players is it designed for?
It’s a 2‑player game, built for direct competition.
Do I need a table to play?
No! Just 18 cards, so you can play on any surface or even without a table.
How does the Rock‑Paper‑Scissors mechanic work?
Each card beats another in a cycle: attack beats evasion, evasion beats block, block beats attack.
Is the game complex?
Not really—rules are simple, but timing and hand management add depth.
Do the characters have special moves?
Yes, each player has a character card with unique moves that change the dynamics.
Is there a digital version?
Yes, there’s a Tabletopia implementation for online play.
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