Duel

L. F. Enterprises · Board game · 1983
2 · best 2 20 min Weight 2.0/5
rating Ludopedia
5.7 rating BGG
Buy
rating Ludopedia
5.7 rating BGG
Our Verdict

A sword duel that will keep you on the edge of your seat – perfect for quick, strategic card play.

Highlights
  • Engaging hand‑management
  • Track movement well integrated
  • Cards named after real fencing moves
Keep in mind
  • Short playtime
  • Only two players
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About the game
Duel is a sword‑fight duel you can play in just 20 minutes, perfect for a quick but still tactical encounter. The game is easy to set up: a deck of fencing move cards, an 8‑square board representing the fencing piste, and two wooden pawns symbolizing the fencers. Each card bears a real fencing term – from ballestra to fleche – and its effect matches the name: an attack, a block or a counter‑attack. The Hand Management mechanic forces you to think carefully before playing: you must decide whether to hold a defense card or play it immediately, while Track Movement determines who is closer to the center of the piste, influencing who can attack. The player with the “advantage” can initiate an attack; that advantage can be passed if the other player successfully counters. The game is very light but requires attention to pace and positioning. There are no costly components or huge decks, just a 60‑card deck and a small board, so it’s great to bring anywhere. If you enjoy card games that demand hand‑management strategy and a touch of Renaissance flair, Duel is the right pick. If your group prefers longer games or more players, it may not be the best fit, but for fast, well‑balanced duels, it rocks!
BEST PLAYER COUNT
2 BEST
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Game details

Families

Components: Miniatures Misc: LongPack Games Players: Two-Player Only Games Sports: Combat Sports / Martial Arts
Publisher L. F. Enterprises
Designer Lawrence L. Flournoy
Frequently Asked Questions
How long does a game of Duel last?
About 20 minutes, great for quick sessions.
How many players can play?
The game is designed exclusively for two players.
What is the complexity level?
Medium, focusing on hand management and strategic positioning.
What are the main components?
A 60‑card deck, an 8‑square board, and two wooden pawns.
Does the game have a historical theme?
Yes, inspired by Renaissance fencing, with cards named after real techniques.
Is it suitable for kids?
Recommended for players 12+ due to the need for strategy and card reading.
Are there any official expansions?
No official expansions have been released to date.