Our Verdict
RECOMMENDED
If you love Dune and want extra tactical depth, Desert War gives you that with stunning miniatures.
Highlights
- Thematic new units
- Detailed miniatures
- Deeper strategic layers
Keep in mind
- Moderate learning curve
- Long play time
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About the game
What you do in a play session
Desert War arrives as the first expansion for Dune: War for Arrakis, adding a host of new units for the Harkonnen and Atreides factions and deepening the harshness of combat on Arrakis' scorching desert. Among the fresh pieces, expert Fremen Sandriders summon gigantic sandworms and ride them with unrivaled skill, delivering devastating attacks that can swing the game. Fremen Rocket Launchers emerge from Fremen camps to blast Harvesters and Ornithopters, providing a layer of fire support. Suspensor Troopers, equipped with anti‑gravity tech, push ahead of the lines, executing surprise ambushes while withstanding the desert’s perils. Escort Ornithopters not only aid in moving Legions across areas but also give direct combat support, boosting tactical flexibility. Core mechanics – Area Majority/Influence, Area Movement, Dice Rolling with icons, Events and Simulation – stay intact, now interacting with the new units. The game remains highly strategic, demanding control of key regions, careful dice‑resource management, and coordinated team attacks. With a 4/5 weight, the learning curve is moderate, and the roughly two‑hour playtime rewards the effort, especially for fans of the base game. Detailed miniatures bring the battlefield to life, while the sci‑fi theme rooted in Frank Herbert’s Dune keeps immersion high. In short, Desert War expands the board with fresh tactical options while preserving the epic war‑for‑Arrakis feel.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
OK
3
OK
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
CMON Global Limited
Designer
Francesco Nepitello, Marco Maggi
Artist
Henning Ludvigsen, Paolo Parente, Stefano Moroni, Steve Prescott
Community
Data from BoardGameGeek
1,488owners
196wishlist
37want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play?
2 to 4 players, just like the base game.
What is the typical play time?
About 120 minutes, though it can vary with player experience.
Do I need the base game to use this expansion?
Yes, Desert War is an add‑on and requires Dune: War for Arrakis.
What are the main new unit types?
Sandriders, Rocket Launchers, Suspensor Troopers and escort Ornithopters, each with unique abilities.
Does the expansion add new rules or just new pieces?
It adds a few unit‑specific rules while keeping the core mechanics of the base game.
Are the miniatures pre‑painted?
The miniatures arrive unpainted, ready for hobbyists to customize.
Is it suitable for players new to Dune?
It’s best to be familiar with the base game before diving into the expansion.