8.5
rating
Ludopedia
7.8
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
If you're already into the vibe of being a dungeon-building villain, this expansion is a feast to supercharge the base game!
Highlights
- More playtime
- New strategic options
- More monsters and traps
- Enhanced city interaction
Keep in mind
- Increases complexity
- Requires base game
- More time for heroes
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About the game
What you do in a play session
Get ready to expand your evil empire with Dungeon Lords: Festival Season! This expansion supercharges the base game by adding an extra round to each year, bringing the total to five rounds: winter, spring, summer, autumn, and the brand-new Festival Season. This means more time for you to enhance your dungeon, but beware, as adventurers will also have more time to gather a larger and more dangerous party.
Festival Season introduces a host of new elements to make your villainous life even more interesting. New monsters, rooms, and traps are at your disposal to build the perfect defense. On the other side, heroes gain new spells and can count on sneaky bards to encourage their so-called 'heroic' deeds. And don't forget the extra paladins, ready to punish up to two Dungeon Lords per year!
Actions in the city also get a special twist. You might prefer to push your rivals towards evil instead of seeking good, or perhaps make a strategic investment instead of traditional gold digging. Maybe repairing conquered tunnels and rooms is more advantageous than digging new ones. There are eight actions available, but each season introduces an alternate set of spaces that shake up the gameplay, offering intriguing options. Oh, and your Dungeon Lords can now have their own personal pets!
To top it off, this expansion includes the mini-expansion The New Paladins, adding even more challenges and opportunities to dominate the world (or at least your corner of it). If you already enjoy the idea of being a dungeon-building villain, this expansion is a must-have to extend the fun and complexity of the game.
Festival Season introduces a host of new elements to make your villainous life even more interesting. New monsters, rooms, and traps are at your disposal to build the perfect defense. On the other side, heroes gain new spells and can count on sneaky bards to encourage their so-called 'heroic' deeds. And don't forget the extra paladins, ready to punish up to two Dungeon Lords per year!
Actions in the city also get a special twist. You might prefer to push your rivals towards evil instead of seeking good, or perhaps make a strategic investment instead of traditional gold digging. Maybe repairing conquered tunnels and rooms is more advantageous than digging new ones. There are eight actions available, but each season introduces an alternate set of spaces that shake up the gameplay, offering intriguing options. Oh, and your Dungeon Lords can now have their own personal pets!
To top it off, this expansion includes the mini-expansion The New Paladins, adding even more challenges and opportunities to dominate the world (or at least your corner of it). If you already enjoy the idea of being a dungeon-building villain, this expansion is a must-have to extend the fun and complexity of the game.
Expansion for
Published additional content
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
2
REC
3
REC
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Czech Games Edition (CGE), Heidelberger Spieleverlag, IELLO, MINDOK, Z-Man Games
Designer
Vlaada Chvátil
Artist
David Cochard
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Can this expansion be played on its own?
No, Dungeon Lords: Festival Season is an expansion and requires the base game Dungeon Lords to be played.
How many players can play with this expansion?
The expansion maintains the player count of the base game, which is for 2 to 4 players.
Does the playtime increase with this expansion?
Yes, the base game already has a considerable playtime, and the expansion adds an extra round each year, which can extend the duration a bit further.
Does the game's complexity increase significantly with Festival Season?
The expansion adds new mechanics and options, which can increase complexity. It's recommended that players are already familiar with the base game.
What are the main new features this expansion brings?
It adds a new round ('Festival Season'), new monsters, rooms, traps, hero spells, extra paladins, and new action options in the city, in addition to including the 'The New Paladins' mini-expansion.
Is this an expansion with a lot of text or language dependent?
The text present is considered minimal and easily memorizable, making it easier for players who don't master the original language.