Our Verdict
RECOMMENDED
A chaotic, sonic blast of fun for huge parties!
Highlights
- Fast-paced and hilarious
- Super easy to learn
- Great for large groups
- Boosts vocal creativity
Keep in mind
- Might get quite loud
- Requires quick thinking
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About the game
What you do in a play session
Ever played a game that makes you laugh until it hurts while simultaneously making your brain work overtime? Earbus is exactly that! Imagine a 'ebus' for your ears. The concept is brilliant: you need to help your team guess famous phrases using only ONE specific word shown on the card. But here's the twist: you can't just say the phrase. You have to use your voice as an instrument! You can sing, whisper, change your pitch, speed up the rhythm, or even repeat the word in a funny way to provide the clue. The real challenge is that you only have 60 seconds to guess as many phrases as possible before the timer runs out. While one teammate acts as the clue-giver, the rest of the team shouts guesses, trying to decipher what's being said. It's organized chaos and super dynamic! Each correct guess earns a point, and the goal is to reach 20 points first. This game is incredibly versatile, working great with groups of 4 to 12 players, making it perfect for parties or friend gatherings. If you love communication games that test your creativity and improvisation skills, get your ears ready, because Earbus is set to be the star of your next party!
Best player count
BGG community vote
4
OK
5
OK
6
OK
7
OK
8
OK
9
OK
10
OK
11
OK
12
OK
Soundtrack
Ambience suggested by Melodice
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Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Hedyverse
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players is this game for?
It shines with large groups, from 4 to 12 players!
Is the game hard to learn?
Not at all! The rules are super simple and you'll start playing in seconds.
How long does a game last?
It's quite quick, roughly 30 minutes per session.
What can I use to give clues?
You can use pitch, volume, rhythm, singing, or whispers, but no gestures!
What is the goal of the game?
To be the first team to reach 20 points by guessing the phrases.
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