Step by step
Objective of the Game
In Eclipse: Second Dawn for the Galaxy - Outcasts, players take on the roles of new Alien Species, such as The Exiles or the Rho Indi Syndicate, who have been ignored by the Galactic Council. Emboldened by the chaos of ongoing conflicts and past humiliations, these factions enter the struggle to demand the respect they've long been denied. The ultimate goal is to achieve victory by accumulating Victory Points (VP), though the specific conditions for winning are not fully detailed in the provided context.
Preparation (Setup)
To set up a game of Eclipse: Second Dawn for the Galaxy - Outcasts, follow these steps:
- Choose an Alien Species: Players can select either The Exiles or the Rho Indi Syndicate. Add their respective Species Boards as selectable options.
- Follow normal setup instructions for Eclipse: Second Dawn for the Galaxy, using the components provided for the chosen species.
- The Exiles specific setup:
- Start with 4 Materials, 2 Science, 3 Money, and 3 Colony Ships.
- Start with the Techs: Orbital and Cloaking Device.
- Place an Orbital in your Starting Sector.
- Your components include: 24 Ships (8 Interceptors, 4 Cruisers, 2 Dreadnoughts, 10 Orbitals), 33 Population Cubes, 16 Influence Discs, 3 Ambassador Tiles, 1 Starting Sector, 1 Species Board, 1 Species Tray (Tray + Lid), 1 Control Board top, 1 Control Board bottom, 3 Colony Ship Tiles, 1 Summary Tile, 3 Storage Markers (1 each in orange, pink, and brown), and 1 Turn Order Marker.
- Rho Indi Syndicate specific setup:
- Start with 3 Materials, 3 Science, 2 Money, and 2 Colony Ships.
- Start with the Techs: Starbase and Gauss Shield.
- Start with two Interceptors in your Starting Sector.
- You have only two Ambassador Tiles.
- Your components include: 16 Ships (8 Interceptors, 4 Cruisers, 4 Starbases), 33 Population Cubes, 16 Influence Discs, 2 Ambassador Tiles, 1 Starting Sector, 1 Species Board, 1 Species Tray (Tray + Lid), 1 Control Board top, 1 Control Board bottom, 2 Colony Ship Tiles, 1 Summary Tile, 3 Storage Markers (1 each in orange, pink, and brown), and 1 Turn Order Marker.
- Assemble the Control Boards using the instructions on page 5 of the Eclipse rules.
Fluxo do Jogo
The game progresses through several phases in a round structure:
- Action Phase: Players can take a Reaction or Pass.
- Combat Phase: Combat occurs in descending Sector order.
- Upkeep Phase: Players use any remaining Colony Ships, collect Income, pay Upkeep, and perform Production.
- Cleanup Phase: Players return Discs from actions and take new Tech Tiles from the bag.
Ações e Como Jogar
Consulte o manual para detalhes sobre esta seção.
Fim de Jogo e Pontuação
The game ends when certain conditions are met, though the specific trigger for the end of the game is not detailed in the provided context. Victory Points (VP) are counted at the end of the game. Here are some specific scoring criteria mentioned:
- The Exiles: Gain 1 VP for each Orbital with your Population Cube at the end of the game.
- Rho Indi Syndicate: You do not lose VP for holding the Traitor Card at the end of the game.
The player with the most Victory Points wins the game.
Dicas para Vencer
- The Exiles: Focus on expanding your presence with Orbitals. Since each Orbital with your Population Cube is worth 1 VP at the end of the game, a strategy centered around establishing and protecting these structures can be very rewarding. Remember that your Orbitals are considered Ships and have their own Blueprints, allowing for customization, but they cannot receive Drive Ship Part Tiles.
- Rho Indi Syndicate: Leverage your unique economic advantage. After drawing Reputation Tiles, you gain Money equal to the number of Reputation Tiles drawn minus 1. This can provide a consistent income boost. Additionally, your immunity to losing VP for holding the Traitor Card allows for more aggressive or risky diplomatic plays without the usual penalty.
Rules manual
Official PDF file