10.0
rating
Ludopedia
8.5
rating
BGG
Our Verdict
RECOMMENDED
If you love Eclipse and want to add some fresh excitement to your games, this turn order variant is for you! It changes the dynamics without overcomplicating things.
Highlights
- Strategic turn order twist
- More unpredictability each round
- Keeps the Eclipse heart
- Ideal for game veterans
Keep in mind
- Requires language adaptation
- Needs attention to others' actions
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About the game
What you do in a play session
Hey everyone, check out this neat little addition to spice up your Eclipse: Second Dawn for the Galaxy! This turn order variant is a clever way to flip the game, literally. Instead of sticking to the usual fixed turn order, things change up every round here. Who passed their turn in the previous round? Well, the order of who acts now is determined precisely by those players, in the order they decided to take a break. This adds an extra layer of strategy, as you're not only thinking about what you're going to do, but also how your decision to pass might influence who plays before or after you next time.
It's a change that shakes up the game's dynamics, making each session more unpredictable and requiring you to pay closer attention to your opponents' actions. If you enjoy Eclipse and are looking for a way to add a new flavor to your game nights, this variant might be just the thing. It doesn't change the core of the game, but it refines the experience, forcing new tactics and adaptations. It's one of those additions that makes you think: 'How did I play without this before?' Perfect for those who have already mastered the base game and want an extra challenge without overcomplicating the rules.
Remember that, as it's a variant, language dependency can be a factor. You might need a translated sheet or to adapt cards so everyone clearly understands the new turn order. But nothing a good group of friends and a little preparation can't handle! It's a brilliant way to keep the game fresh and challenging.
It's a change that shakes up the game's dynamics, making each session more unpredictable and requiring you to pay closer attention to your opponents' actions. If you enjoy Eclipse and are looking for a way to add a new flavor to your game nights, this variant might be just the thing. It doesn't change the core of the game, but it refines the experience, forcing new tactics and adaptations. It's one of those additions that makes you think: 'How did I play without this before?' Perfect for those who have already mastered the base game and want an extra challenge without overcomplicating the rules.
Remember that, as it's a variant, language dependency can be a factor. You might need a translated sheet or to adapt cards so everyone clearly understands the new turn order. But nothing a good group of friends and a little preparation can't handle! It's a brilliant way to keep the game fresh and challenging.
Expansion for
Published additional content
Gallery
Box and component photos
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Best player count
BGG community vote
2
OK
3
REC
4
BEST
5
BEST
6
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Categories
Families
Publisher
Lautapelit.fi, Maldito Games, Pegasus Spiele
Designer
Touko Tahkokallio
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Does this variant change the core rules of Eclipse?
No, it focuses solely on the order in which players act each round, adding a tactical layer without altering the game's central mechanics.
Do I need the base game 'Eclipse: Second Dawn for the Galaxy' to use this variant?
Absolutely! This is a variant, meaning a modification for the base game. You need to own the main game to apply it.
Does the game's complexity increase significantly with this variant?
The overall complexity doesn't increase drastically. The main change is the need to strategically think about when to pass your turn, as this affects the future order.
Is it difficult to implement this variant in a game?
Implementation is simple in terms of rules. The bigger challenge might be the need to have translated terms, either on a sheet or noted down, so everyone understands the passing order.
Who is this variant best suited for?
It's perfect for players who know Eclipse well and are looking for a way to refresh the experience, adding an interesting tactical element without introducing entirely new rules.
How much extra time does this variant add to the game?
The game time shouldn't increase significantly. The decision to pass might take a moment longer, but the overall flow of the game is maintained.