Epic Card Game: Tyrants – Draka's Rage

Wise Wizard Games, Devir, IELLO · Board game · 2016
— Ludopedia 7.4 BGG 2–4 · best 2 20+ min Weight 2.3/5
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— rating Ludopedia
7.4 rating BGG
Our Verdict
RECOMMENDED

Perfect for base game owners looking for more combo variety and attacks. The highlight is the fixed card delivery, removing the gambling of boosters.

Highlights
  • Non-random cards make collecting easier
  • Increases combat tactical depth
  • Fresh player interaction dynamics
  • High-quality and useful components
Keep in mind
  • Total dependency on the base game
  • Requires translation for non-English speakers
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About the game

What you do in a play session

If you already enjoy the brawling of the Epic Card Game, get ready to crank up the chaos. In 'Tyrants – Draka's Rage', we travel to the Dargothian Mountains, a place where the law is simple: either you submit to Draka, or you risk a fiery death from above. This expansion isn't just a 'pack of cards,' but an upgrade that injects more variety and malice into your matches.

The setup is straightforward: the Tyrants expansion is divided into four non-random booster packs. This means you don't have to pray for a lucky pull; you know exactly what's inside each pack. Alongside Draka's Rage, you get Markus' Command, Helion's Deceit, and Raxxa's Revenge. Each of these boosters delivers twelve brand-new cards and a double-sided token, expanding tactical possibilities and the ways to mess with your friends during the game.

In practice, this makes the fights much more unpredictable. With new attack and defense cards, hand management becomes even more critical. You'll have to balance the urge to unleash a devastating blow now or save the right card to nullify your opponent's strategy at the final moment. It's the kind of content that breathes new life into the base game, introducing fresh 'Take That' dynamics and forcing players to rethink their drafting strategies. If you love fantasy with a touch of brutality and want to see who truly rules the table, Draka's Rage is the way to go. Just remember that, as an expansion, you'll need the base game for the fun to begin!

Expansion for

Published additional content

1 items

Best player count

BGG community vote

2–4 players
2 BEST
3 OK
4 OK

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Game details

Mechanics, categories, families and credits

Families

Game: Epic Card Game
Publisher Wise Wizard Games, Devir, IELLO
Designer Darwin Kastle, Robert Dougherty
Artist Apsara, Dylan Safford, G.L. Liew, John Morrow, Souveraine, Unrealsmoker

Community

Data from BoardGameGeek

1,287owners
26wishlist
6want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
Do I need the base game to play?
Yes! This is an expansion, so you can't play it without the original Epic Card Game.
Are the cards random like in TCGs?
No. The boosters are non-random, so you know exactly which 12 cards are in each pack.
Is the game hard to learn?
If you know the base game, it's a breeze. If you're new, the weight is medium (2.33), requiring focus on hand management.
How many players can participate?
From 2 to 4 players, maintaining the original game's dynamics.
Does the language matter much?
Yes, there is high language dependency. If you don't speak English, you'll need a translation to understand the card effects.