—
rating
Ludopedia
7.4
rating
BGG
Our Verdict
RECOMMENDED
Perfect for those who own the base game and want more combo variety and combat chaos.
Highlights
- Non-random boosters (no duplicates)
- Intense new combat mechanics
- Varied and creative themes
- Adds strategic depth
Keep in mind
- High language dependency
- Requires base game to play
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About the game
What you do in a play session
Get ready, because the veil between our world and the demon realm is becoming dangerously thin! In Epic Card Game: Tyrants, the dreaded tyrant Raxxa has decided it's high time to spread chaos and solidify his power, summoning his most sinister minions to the fray. If you already enjoy the core dynamics of the base game, this expansion arrives to inject more adrenaline and new tactical possibilities into your sessions.
The standout feature here is how the content is delivered. Instead of random draws, you get four fixed booster packs: Draka's Rage, Markus' Command, Helion's Deceit, and Raxxa's Revenge. This means you know exactly what you're getting, removing the fear of duplicate or useless cards. Each of these boosters provides 12 powerful new cards and a double-sided token, considerably expanding the range of combat strategies and player interactions.
In the game, hand management is key. You'll need to carefully decide when to unleash your strongest hits or when to use 'Take That' cards to ruin your opponent's plans. With the addition of the tyrants, the fights become more intense, and the variety of themes—ranging from classic fantasy to prehistoric touches and zombies—makes the experience visually rich and mechanically diverse. It's the perfect choice for those who want to upgrade their Epic Card Game and add layers of complexity without losing the fast-paced, aggressive fun that defines the series. If you love seeing your friends in despair while you conjure a devastating attack, this expansion is a must-have.
The standout feature here is how the content is delivered. Instead of random draws, you get four fixed booster packs: Draka's Rage, Markus' Command, Helion's Deceit, and Raxxa's Revenge. This means you know exactly what you're getting, removing the fear of duplicate or useless cards. Each of these boosters provides 12 powerful new cards and a double-sided token, considerably expanding the range of combat strategies and player interactions.
In the game, hand management is key. You'll need to carefully decide when to unleash your strongest hits or when to use 'Take That' cards to ruin your opponent's plans. With the addition of the tyrants, the fights become more intense, and the variety of themes—ranging from classic fantasy to prehistoric touches and zombies—makes the experience visually rich and mechanically diverse. It's the perfect choice for those who want to upgrade their Epic Card Game and add layers of complexity without losing the fast-paced, aggressive fun that defines the series. If you love seeing your friends in despair while you conjure a devastating attack, this expansion is a must-have.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
BEST
3
OK
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Wise Wizard Games, Devir, IELLO
Designer
Darwin Kastle, Robert Dougherty
Artist
Dylan Safford, G.L. Liew, Grant Griffin, Ina Wong, John Morrow, L. Sean, Randy Delven, Souveraine, Unrealsmoker
Community
Data from BoardGameGeek
1,189owners
19wishlist
4want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the base game to play?
Yes! This is an expansion, so you need the original Epic Card Game to use these cards.
Are the booster cards random?
No, the four boosters are fixed. You get exactly the cards from Draka, Markus, Helion, and Raxxa.
Is the game hard to learn?
If you know the base game, it's quite easy. The weight is moderate (2.33), so it's not overly complex but requires hand management skills.
How long does a match last?
Usually starts at 20 minutes, but depending on the number of cards and the level of 'revenge' at the table, it can vary.
Is the language a major barrier?
Yes, there is high language dependency. If you aren't fluent in English, you'll need a translation to understand the card effects.
How many players can participate?
From 2 to 4 players, maintaining the competitive dynamic of the original game.