Cover of the game Era: Medieval Age – Rivers & Roads Expansion

Era: Medieval Age – Rivers & Roads Expansion

eggertspiele, Cranio Creations, Hobby Japan · Board game · 2020
Ludopedia
9.4 Ludopedia
BoardGameGeek
7.8 BoardGameGeek
Players
1–4 · best 4
Players
Solo
Play Time
45–60 min
Weight
Weight 2.9/5
Year
Year 2020
Minimum age
Minimum age 10+
Buy
9.4 rating Ludopedia
7.8 rating BoardGameGeek
Our Verdict
HIGHLY RECOMMENDED

This expansion is the perfect upgrade for those looking to spice up their Era experience. It adds a network strategy layer that makes territory planning much more engaging and tactical. It offers a balanced challenge, keeping the original fun while adding an extra dash of risk and reward.

Highlights
  • Satisfying territory connection mechanics
  • New disasters increase the challenge
  • Scenarios help with learning curve
  • Great expansion of base game
Keep in mind
  • Requires base game to play
  • Slightly increases game complexity
  • Can frustrate those who hate luck
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About the game

What you do in a play session

If you are already a fan of Era: Medieval Age, get ready to expand your horizons—literally. The Rivers & Roads expansion adds an extra layer of strategy by connecting your domains through rivers and roads, introducing a network dynamic that wasn't present in the base game. Now, the placement of your buildings and how you link your territory are just as important as the dice rolls themselves.

Don't think the life of a medieval ruler has gotten any easier, though. With new opportunities for expansion come new risks. A new disaster has been introduced to test your resilience and adaptability, forcing you to rethink your 'push your luck' tactics every round. It's the kind of challenge that makes your heart race when you decide to roll the dice one more time in hopes of completing that crucial route.

For those just starting to explore this new content, the box includes four dedicated scenarios. They are perfect for understanding how rivers and roads alter the game flow without needing to learn everything the hard way. It's an excellent way to introduce grid mechanics and end-game bonuses in a more guided manner.

Overall, this expansion is a must-have for anyone who has exhausted the possibilities of the base game. It doesn't reinvent the wheel, but it enhances what was already fun, providing more depth and interesting choices for every player. If you enjoy watching your city grow and connect, this expansion will give you exactly what you need to take your games to the next level. It's a solid addition that keeps the 'roll & build' essence while adding the necessary spice to keep your interest high.

Expansion for

Published additional content

1 items

Best player count

BGG community vote

1–4 players
1 OK
2 REC
3 BEST
4 BEST

Soundtrack

Ambience suggested by Melodice

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Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Components: Polyominoes Series: Roll Through the Ages (Matt Leacock) Theme: Rivers
Publisher eggertspiele, Cranio Creations, Hobby Japan, Pegasus Spiele, Zvezda
Designer Matt Leacock
Artist Chris Quilliams

Community

Data from BoardGameGeek

2,414owners
172wishlist
58want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
Do I need the base game to play Rivers & Roads?
Yes, this is an expansion and you need the base game Era: Medieval Age to play it.
Does the expansion increase the playtime significantly?
Not really! It adds a few extra decisions, but the average 45-60 minute playtime remains quite stable.
Are the new scenarios good for beginners?
Absolutely! The four included scenarios serve as an excellent tutorial to understand the new river and road mechanics.
Is it still good for solo play?
Yes, the expansion retains solo mode support, offering new challenges for those who like to beat their own high scores.
How does the strategy change with this expansion?
You now need to plan the connectivity of your territory, which gives more weight to the placement of pieces on your board.