Our Verdict
RECOMMENDED
Perfect for those who love engine-building and want the Scythe atmosphere with more dynamic mechanics. The highlight is the satisfying mech progression.
Highlights
- Very satisfying mech progression
- Engaging supernatural atmosphere
- High replayability via modular board
- Smart use of multi-use cards
Keep in mind
- Considerable initial learning curve
- High dependence on card reading
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
About the game
What you do in a play session
If you enjoyed the vibe of Scythe, get ready: Expeditions takes you deep into the frozen wilds of Siberia, but don't be fooled—it's not just 'more of the same.' The story revolves around a colossal meteorite that crashed near the Tunguska River, awakening an ancient corruption that is transforming the region. While Dr. Tarkovsky leads the official expedition, you take on the role of war heroes who, driven by a thirst for glory and adventure, privately fund their own incursions to brave the taiga.
Although it aims to capture the same feeling of discovery and progression as its predecessor, Expeditions completely changes the gears. Here, the game is card-driven and focused on engine-building. You'll manage your hand to gain power, guile, and unique abilities for your workers. Exploration happens by moving your mech to mysterious locations, revealing tiles and collecting valuable cards found along the way.
The heart of the game lies in upgrading your mech: you'll use workers, items, meteorite fragments, and quest completion to make your machine increasingly powerful. But beware, for the corruption is real, and you'll need plenty of power and guile to vanquish it and ensure your name goes down in history. It is a competitive, strategic game with a slightly darker, more supernatural tone, where every decision on which card to play or where to move your mech can be the difference between eternal glory and being forgotten in the Siberian ice.
Although it aims to capture the same feeling of discovery and progression as its predecessor, Expeditions completely changes the gears. Here, the game is card-driven and focused on engine-building. You'll manage your hand to gain power, guile, and unique abilities for your workers. Exploration happens by moving your mech to mysterious locations, revealing tiles and collecting valuable cards found along the way.
The heart of the game lies in upgrading your mech: you'll use workers, items, meteorite fragments, and quest completion to make your machine increasingly powerful. But beware, for the corruption is real, and you'll need plenty of power and guile to vanquish it and ensure your name goes down in history. It is a competitive, strategic game with a slightly darker, more supernatural tone, where every decision on which card to play or where to move your mech can be the difference between eternal glory and being forgotten in the Siberian ice.
Expansions
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
-
Expeditions (Sequel To Scythe) - How To Play
-
Expeditions Silicone Base Issue Fix
-
Rahdo Learns►►► Expeditions
-
Expeditions - How to Play + Learning Tips!
-
Expeditions Board Game | Solo Tutorial & Full Playthrough | A Sequel to Scythe!
-
Expeditions - Playthrough With Friends
-
Expeditions Full Solo Tutorial and Playthrough | DaniCha
-
EXPEDITIONS | Showcase
-
All the Games with Steph: Expeditions
-
Board Game Breakdown: How to Play Expeditions
-
Expeditions Beginner Strategy Tips in 15 Minutes
-
Expeditions Review Sequel To Scythe A Competitive Exploration Game
Best player count
BGG community vote
1
REC
2
REC
3
BEST
4
OK
5
OK
Soundtrack
Ambience suggested by Melodice
Loading playlist...
Where to Buy
Prices monitored daily
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Alert enabled!
Join the BoardGamesBot deals group
Get the best board game deals every day — without message spam.
Join the WhatsApp groupGame details
Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Stonemaier Games, Albi, Arclight Games, Automa Factory, Delta Vision Publishing, Feuerland Spiele, Galápagos Jogos, Geekach LLC, Ghenos Games, Maldito Games, Matagot, PHALANX, Surfin' Meeple China
Designer
Jamey Stegmaier
Artist
Jakub Rozalski
Community
Data from BoardGameGeek
16,815owners
4,277wishlist
428want to play
Frequently Asked Questions
Quick answers before you buy
Do I need to have played Scythe to understand Expeditions?
Nope! Although it's a thematic sequel, the mechanics are completely different. You can start with either one without any issues.
Is the game too complex?
It has a medium-high weight (3.06 on BGG). It's not a casual game, but for those who enjoy strategy and engine-building, the learning curve is quite natural.
Does it work well in solo mode?
Yes, the game features specific solo rules, allowing you to explore Siberia on your own.
How long does a game last?
Usually between 60 and 90 minutes, depending on the number of players and the group's experience.
Are the components good?
Yes, the game includes mech miniatures and high-quality components that greatly enhance the thematic immersion.
Other Games You'll Like
Based on mechanics and theme