Expeditions

Stonemaier Games, Albi, Arclight Games · Board game · 2023
1–5 · best 3 Solo 60–90 min Weight 3.1/5
8.4 rating Ludopedia
7.6 rating BGG
8.4 rating Ludopedia
7.6 rating BGG
Our Verdict

Perfect for those who love engine-building and want the Scythe atmosphere with more dynamic mechanics. The highlight is the satisfying mech progression.

Highlights
  • Very satisfying mech progression
  • Engaging supernatural atmosphere
  • High replayability via modular board
  • Smart use of multi-use cards
Keep in mind
  • Considerable initial learning curve
  • High dependence on card reading
RECOMMENDED
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About the game
If you enjoyed the vibe of Scythe, get ready: Expeditions takes you deep into the frozen wilds of Siberia, but don't be fooled—it's not just 'more of the same.' The story revolves around a colossal meteorite that crashed near the Tunguska River, awakening an ancient corruption that is transforming the region. While Dr. Tarkovsky leads the official expedition, you take on the role of war heroes who, driven by a thirst for glory and adventure, privately fund their own incursions to brave the taiga.

Although it aims to capture the same feeling of discovery and progression as its predecessor, Expeditions completely changes the gears. Here, the game is card-driven and focused on engine-building. You'll manage your hand to gain power, guile, and unique abilities for your workers. Exploration happens by moving your mech to mysterious locations, revealing tiles and collecting valuable cards found along the way.

The heart of the game lies in upgrading your mech: you'll use workers, items, meteorite fragments, and quest completion to make your machine increasingly powerful. But beware, for the corruption is real, and you'll need plenty of power and guile to vanquish it and ensure your name goes down in history. It is a competitive, strategic game with a slightly darker, more supernatural tone, where every decision on which card to play or where to move your mech can be the difference between eternal glory and being forgotten in the Siberian ice.
Rules videos

In English

BEST PLAYER COUNT
1 REC
2 REC
3 BEST
4 OK
5 OK
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Game details

Categories

Families

Category: DIZED Tutorial Components: Miniatures Components: Multi-Use Cards Digital Implementations: Tabletopia Game: Scythe Mechanism: Tableau Building Misc: Watch It Played How To Videos Occupation: Adventurer / Explorer Occupation: Researcher / Scientist Organizations: Automa Factory Players: Games with expansions that change player count Players: Games with Solitaire Rules Region: Siberia (Russia)
Publisher Stonemaier Games, Albi, Arclight Games, Automa Factory, Delta Vision Publishing, Feuerland Spiele, Galápagos Jogos, Geekach LLC, Ghenos Games, Maldito Games, Matagot, PHALANX, Surfin' Meeple China
Designer Jamey Stegmaier
Artist Jakub Rozalski
Frequently Asked Questions
Do I need to have played Scythe to understand Expeditions?
Nope! Although it's a thematic sequel, the mechanics are completely different. You can start with either one without any issues.
Is the game too complex?
It has a medium-high weight (3.06 on BGG). It's not a casual game, but for those who enjoy strategy and engine-building, the learning curve is quite natural.
Does it work well in solo mode?
Yes, the game features specific solo rules, allowing you to explore Siberia on your own.
How long does a game last?
Usually between 60 and 90 minutes, depending on the number of players and the group's experience.
Are the components good?
Yes, the game includes mech miniatures and high-quality components that greatly enhance the thematic immersion.