8.0
rating
Ludopedia
6.4
rating
BGG
Our Verdict
Feelinks blends chat, bluff, and empathy—great for anyone who wants a fun way to get to know others.
Highlights
- Emotion-based bluffing
- Fast and easy to learn
- Team communication
Keep in mind
- Not for those who dislike talking
- Requires reading emotions
HIGHLY RECOMMENDED
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Feelinks turns your living room into an emotion lab. Instead of rolling dice, you draw cards that bring everyday situations—from “You wake up in the skin of another ethnicity” to “The Justice Minister is smoking marijuana.” Each card asks you to pick the emotion you feel and, at the same time, guess your partner’s emotion. It’s a duel of empathy and bluffing: you bet that you know how the other feels, but the winner depends on who reads the other’s heart best. The game works in teams, so communication is key: the better you understand each other, the further you move along the emotion track. The goal is simple—reach the end of the track before the others, either by counting rounds or whoever arrives first. Feelinks was born from a Poitiers initiative to combat discrimination, so each scenario poses a provocative question that forces us to look beyond our biases. If you enjoy games that mix conversation, light strategy, and a dash of psychology, this is your next gathering.
With a 20‑40 minute playtime, 3‑8 players, and bluffing mechanics, even the shyest players feel comfortable putting their heads on the table and saying what they really think. The game is easy to set up—50 cards, 150 situations, and you’re ready! If you like challenging friends to truly get to know each other, Feelinks has what you need.
With a 20‑40 minute playtime, 3‑8 players, and bluffing mechanics, even the shyest players feel comfortable putting their heads on the table and saying what they really think. The game is easy to set up—50 cards, 150 situations, and you’re ready! If you like challenging friends to truly get to know each other, Feelinks has what you need.
GALLERY
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In English
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Mechanics
Categories
Families
Publisher
Act in games, (Self-Published), AURUM, Inc., Funiverse, Jolly Thinkers, Mercurio, Raven Distribution, Reflexshop, Social Sloth Games
Designer
Jean-Louis Roubira, Vincent Bidault
Artist
Franck Chalard, Will Terry
How long does a game of Feelinks take?
On average, each session lasts 20 to 40 minutes, depending on player count and discussion speed.
How many players can join?
Feelinks supports 3 to 8 players, and the team dynamic allows up to 12 people split into pairs.
Is the game suitable for kids?
Yes, but it’s best for teens or adults, as it deals with discrimination and complex emotions that need reflection.
What components are included?
The set contains 50 cards, 150 written situations, an emotion track board, and tokens to mark points.
How does the bluffing mechanic work?
Players pick an emotion they feel and bet they know the partner’s emotion; correct guesses earn points and move you along the track.
Do I need extra rules or a guide?
No, the game comes with a simple rulebook and sample situations to jumpstart play.
What is the ultimate goal?
Reach the end of the emotion track before others, either by counting rounds or simply arriving first.