100.0
rating
Ludopedia
8.4
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
Perfect for fans of claustrophobic horror movies and deduction mechanics. The paranoia is the star of the show.
Highlights
- Visceral paranoia atmosphere
- High-quality premium components
- Varied challenges with 3 organisms
- Immersive solo experience
Keep in mind
- Requires the base game to play
- Heavy reliance on reading text
Rules manual not indexed yet
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About the game
What you do in a play session
Get ready for total paranoia! In 'Final Girl: Panic at Station 2891', you're trapped in an Arctic research base, but the freezing cold isn't your only problem—there's something invisible and hungry hunting you and your colleagues. The core of the experience is distrust: you have no idea who is still human and who has been assimilated by The Organism. To survive, you'll need more than just luck; you must use test kits and lab facilities to identify the imposters before it's too late.
The game puts you in a constant moral and strategic dilemma. Do you try to save your comrades against all odds, or do you play it selfishly, using others as distractions to buy yourself enough time to reach the helicopter? Escape is the only way out, but the journey between the station and the Arctic airport is perilous, and staying outside for too long risks deadly frostbite.
To keep things unpredictable, the game features three different types of organisms, ensuring that every session brings a fresh challenge. As part of Series 2, this Feature Film box includes premium components, such as removable magnetic covers that double as the Killer and Location boards. Keep in mind that this is an additional scenario: you will need the Final Girl Core Box to play. It's the perfect blend of psychological tension and extreme survival in a claustrophobic environment.
The game puts you in a constant moral and strategic dilemma. Do you try to save your comrades against all odds, or do you play it selfishly, using others as distractions to buy yourself enough time to reach the helicopter? Escape is the only way out, but the journey between the station and the Arctic airport is perilous, and staying outside for too long risks deadly frostbite.
To keep things unpredictable, the game features three different types of organisms, ensuring that every session brings a fresh challenge. As part of Series 2, this Feature Film box includes premium components, such as removable magnetic covers that double as the Killer and Location boards. Keep in mind that this is an additional scenario: you will need the Final Girl Core Box to play. It's the perfect blend of psychological tension and extreme survival in a claustrophobic environment.
Expansion for
Published additional content
Expansions
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
1
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Van Ryder Games, Don't Panic Games, Fox in the Box, Gen-X Games (GenX), Lucky Duck Games, Rexhry
Designer
A. J. Porfirio
Artist
Roland MacDonald
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Can I play this alone?
Absolutely! Final Girl is natively a solo game focused on the experience of being the 'final girl'.
Do I need another game to play this?
Yes, this is an expansion scenario. You will need the Final Girl Core Box for the essential rules and components.
How long does a game take?
Usually between 20 to 60 minutes, depending on how well (or poorly) things go for you.
Is it a difficult game?
It has a medium weight (around 2.9/5). It's not overly complex, but it requires attention to rules and resource management.
What's inside the box?
You get the Station 2891 scenario, The Organism killer, and innovative magnetic boards.