7.5
rating
Ludopedia
7.0
rating
BGG
Our Verdict
A classic route and bidding game for train lovers seeking strategic depth without overwhelming complexity.
Highlights
- Dynamic and engaging auctions
- Great two-player gameplay
- Immersive historical theme
- Satisfying route building
Keep in mind
- Requires careful cost management
- Can be punishing for novices
RECOMMENDED
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Grab your tycoon hat! In First Train to Nuremberg, you aren't just a conductor; you are a railway promoter during the peak of the 19th-century industrial revolution. Your mission is straightforward: build rail lines that turn a profit by transporting passengers, goods, mail, and even beer (yes, business is serious!). However, don't think it's just about laying tracks on a map. To succeed, you'll need sharp financial management and, more importantly, political influence. After all, to build across local landowners' property, money alone won't cut it; you'll need to sway the government to get the green light.
The game features a compelling auction mechanic where you bid for locomotives and rolling stock. Since your company starts small, you'll have to negotiate with major operators and maintain good relations with local railway companies—they are vital for connecting your network, but they can also be the reason you have to sell off your lines once they stop being profitable. This revised edition brings fantastic improvements over its predecessor, Last Train to Wensleydale, including full support for two players, which is a huge win for dueling pairs! Additionally, passenger transport has gained a new strategic layer: first-class travel offers significantly more victory points but requires much more expensive trains. The board is also versatile, allowing you to play the original version on one side. If you enjoy route-building games with a touch of economic management and constant interaction through bidding, this title is your ticket to success!
The game features a compelling auction mechanic where you bid for locomotives and rolling stock. Since your company starts small, you'll have to negotiate with major operators and maintain good relations with local railway companies—they are vital for connecting your network, but they can also be the reason you have to sell off your lines once they stop being profitable. This revised edition brings fantastic improvements over its predecessor, Last Train to Wensleydale, including full support for two players, which is a huge win for dueling pairs! Additionally, passenger transport has gained a new strategic layer: first-class travel offers significantly more victory points but requires much more expensive trains. The board is also versatile, allowing you to play the original version on one side. If you enjoy route-building games with a touch of economic management and constant interaction through bidding, this title is your ticket to success!
GALLERY
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Mechanics
Categories
Families
Publisher
Argentum Verlag, Z-Man Games
Designer
Martin Wallace
Artist
Dennis Lohausen
Does the game work well with only 2 players?
Yes! This edition was specifically revised to ensure the 2-player experience is just as fun and balanced as the 4-player one.
How difficult is it?
It's a medium-weight game. It's not an ultra-heavy euro, but it requires careful planning of your expenses and political moves.
How long does a game last?
On average, between 45 and 120 minutes, depending on the player count and the pace of the bidding rounds.
Do I need to know a lot of history to play?
Not at all! The theme is there for immersion, but the rules are based on clear and logical game mechanics.
Is it very competitive?
Yes, especially during auctions and the race for strategic routes. Be ready to keep a close eye on what your opponents are doing!